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Jesse Malcolm Sweet

Game Credits

Design

Lost: Via Domus (2008)   (Scripted Events Level Designers)
 

Programming/Engineering

Assassin's Creed: Unity (2014)   (Crowd Realisation Director)
Lost: Via Domus (2008)   (Scripted Events Level Designers)
Prince of Persia: The Two Thrones (2005)   (In‑game Camera Team)
 

Art/Graphics

Deus Ex: Human Revolution - Director's Cut (2013)   (Lead Cinematics)
Deus Ex: Human Revolution (2011)   (Lead Cinematics)
Deus Ex: Human Revolution (Augmented Edition) (2011)   (Lead Cinematics)
Prince of Persia: The Two Thrones (2005)   (In-Game Camera Team)
Prince of Persia: Warrior Within (2004)   (In-Game Camera Team)
 

Quality Assurance

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Testers (Canada))
Beyond Good & Evil (2003)   (QA Studio Testers Team)
 

Other

Surf's Up (2007)   (Camera Specialist)
TMNT (2007)   (Camera Specialists)
 


Developer Biography

There is no biography on file for this developer.