Andreas Fredriksson

Game Credits

Programming/Engineering

Statik (2017)   (Webby (c) 2012)
Battlefield 1 (2016)   (Credits for Webby)
Battlefield 3 (2011)   (Core Engineers)
Battlefield 3: Back to Karkand (2011)   (Core Engineers)
Need for Speed: The Run (2011)   (Frostbite 2 Engine Team)
Battlefield: Bad Company 2 (2010)   (Frostbite Engine Team)
Medal of Honor (2010)   (Frostbite Engine Team)
Battlefield: Heroes (2009)   (Network Programmers)
Battlefield: Bad Company (2008)   (Core Programmer)
Battlefield 2 (2005)   (Core Programming)
Battlefield: Vietnam - Redux (2005)   (Additional Programming)
Battlefield: Vietnam (2004)   (Additional Programming)
Battlefield 1942: Secret Weapons of WWII (2003)   (Additional Programming)
 

Other

Ratchet & Clank (2016)   (Insomniacs)
Song of the Deep (2016)   (Insomniac Games)
Sunset Overdrive (2014)   (Insomniac Games)
Fuse (2013)   (Insomniacs)
Ratchet & Clank: Into the Nexus (2013)   (Insomniacs)
Outernauts (2012)   (Insomniacs)
Ratchet & Clank: Full Frontal Assault (2012)   (Insomniacs)
 


Developer Biography

Andreas is an expat Swede now working as a Principal Engineer at Unity Technologies in Burbank, CA. Previously, he was at Insomniac Games on the Core team as a lead programmer for 5 years, as well as on EA's Frostbite team and at DICE. He's passionate about writing efficient software and has a weak spot for vintage computing.

Last updated: Mar 06, 2018