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Julian Gerighty

Game Credits

Business

Valiant Hearts: The Great War (2014)   (IP Development)
The Mighty Quest for Epic Loot (2013)   (IP Development (Ubi IP))
I Am Alive (2012)   (IP Development)
The Adventures of Tintin: The Game (2011)   (IP Development)
Child of Eden (2011)   (IP Development)
Driver: San Francisco (2011)   (International Production - IP Development)
Shaun White Skateboarding (2010)   (IP Development)
Prince of Persia Classic (2007)   (IP Development (Ubi IP))
 

Production

Might & Magic: Duel of Champions (2012)   (IP Development (Ubi IP))
Driver: San Francisco (2011)   (IP Development)
 

Programming/Engineering

Prince of Persia Classic (2007)   (IP Development (Ubi IP))
 

Marketing

Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Editorial Marketing)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Marketing Game Manager)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Marketing Game Manager)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Splinter Cell Editorial Marketing Game Manager)
 

Public Relations

Beowulf: The Game (2007)   (Editorial Content Director)
Far Cry (2004)   (Editorial Marketing)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Splinter Cell Editorial Marketing Game Manager)
 

Creative Services

Tom Clancy's EndWar (2008)   (Editorial Content Director)
 

Technology

Beyond Good & Evil (2003)   (IP Development)
 

Thanks

Prince of Persia: The Forgotten Sands (2010)   (Special Thanks)
Tom Clancy's H.A.W.X (2009)   (Special Thanks)
 

Other

Child of Light (2014)   (IP Development (Ubi IP))
Tom Clancy's Ghost Recon: Phantoms (2014)   (Paris HQ GRP Team)
Trials Fusion (2014)   (IP Development (Ubi IP))
Watch_Dogs (2014)   (IP Development (Ubi IP))
Assassin's Creed IV: Black Flag (2013)   (IP Development (Ubi IP))
Far Cry 3: Blood Dragon (2013)   (IP Development (Ubi IP))
Tom Clancy's Splinter Cell: Blacklist (2013)   (IP Development (Ubi IP))
Assassin's Creed III (2012)   (IP Development (Ubi IP))
Assassin's Creed III (2012)   (IP Development (Ubi IP))
Assassin's Creed III: Liberation (2012)   (IP Development (Ubi IP))
Far Cry 3 (2012)   (IP Development (Ubi IP))
Just Dance 4 (2012)   (IP Development)
ZombiU (2012)   (IP Development (Ubi IP))
Anno 2070 (2011)   (IP Development)
From Dust (2011)   (IP Development)
Rayman Origins (2011)   (IP Development)
Assassin's Creed: Brotherhood (2010)   (IP Development)
Red Steel 2 (2010)   (IP Development)
R.U.S.E.: The Art of Deception (2010)   (IP Development)
Tom Clancy's H.A.W.X 2 (2010)   (IP Development)
Tom Clancy's Splinter Cell: Conviction (2010)   (IP Development)
 


Developer Biography

Starting his career in the Ubisoft head office in Paris, Julian lead a Marketing Research team analyzing the US and European Markets in charge of recommending strategic opportunities and high potential licensed properties to top management.

Leaving for Ubisoft Shanghai in 2003, as International Brand Manager he defined the marketing strategies for titles such as Splinter Cell: Pandora Tomorrow, Ghost Recon: Advanced Warfighter and Splinter Cell: Double Agent.

In 2006 he became the Content Director of Ubisoft's Shanghai studio working on Tom Clancy’s EndWar and Ghost Recon: Advanced Warfighter 2 among other titles.

Returning to the Paris in 2009, Julian is currently developing new IPs at the Ubisoft head office.

Last updated: Sep 11, 2010