Christopher Chamberlain

Also Known As

  • Chris Chamberlain

Game Credits

Programming/Engineering

Ryse: Son of Rome (2013)   (Lead Software Development Engineers in Test)
 

Quality Assurance

Gears of War: Judgment (2013)   (Test Leads)
Gears of War 3 (2011)   (Test Leads)
Kinect Sports (2010)   (Game Test Organization (GTO))
Banjo-Tooie (2009)   (MGS Product Testing)
Banjo-Kazooie (2008)   (Chief MGS Free-ish Player)
Banjo-Kazooie: Nuts & Bolts (2008)   (Banjo Test Lead)
Viva Piñata: Party Animals (2007)   (Test)
Viva Piñata (2006)   (Test)
Conker: Live & Reloaded (2005)   (Test Team)
Kameo: Elements of Power (2005)   (Test Lead)
Blinx the Time Sweeper (2002)   (Test Leads)
Halo: Combat Evolved (2001)   (Testers)
Oni (2001)   (Testing)
Crimson Skies (2000)   (Experimental Aircraft Pilot)
Destruction Derby 64 (1999)   (Looking Glass Testers)
 

Support

Party of Sin (2012)   (Angel Donors)
 

Thanks

Sunset Overdrive (2014)   (Special Thanks)
Trials Evolution (2012)   (Special Thanks)
RalliSport Challenge 2 (2004)   (Special Thanks)
 


Developer Biography

Starting in the video game industry back in 1999, Chris began working with Looking Glass Studios. His first project was as a tester on the Nintendo 64 game Destruction Derby. Chris later moved into Design for a planned Dreamcast title, but Looking Glass Studios went out of business shortly after his move.

A few months later, Chris began working for Microsoft, first as a tester, then as Test Lead, and finally as a Lead Senior Software Development Engineer, and has since worked for 15+ years as a Software Engineer on titles such as Crimson Skies, Oni (for which he went to Bungie in San Jose), Halo, Blinx the Time Sweeper, Conker, Phantasy Star Online (SEGA), Grabbed by the Ghoulies, Conker: Live & Reloaded, Kameo: Elements of Power, Viva Pinata, Viva Pinata: Party Animals, Banjo Kazooie: Nuts & Bolts, Kinect Sports, Gears of War 3, Ryse: Son of Rome, Gigantic (as a Senior Producer), Crackdown 3, and Scalebound. He has worked on titles for Nintendo 64, PC, Playstation 2, Xbox, Xbox 360, and Xbox One and continues to work on upcoming AAA core gamer Xbox projects.

Currently employed with Microsoft Game Studios, Chris currently works as a Senior Software Engineer on the Campaign portion of the Halo franchise.

Game work to date:

Last updated: Jul 30, 2016