Simon Phipps

Developer BIO

Simon began his career in the games industry in 1984 with the publishing of 'Jet Power Jack' for the BBC Microcomputer and Acorn Electron. In 1986 he joined Gremlin Graphics as a Graphic Artist and contributed artwork to Masters of the Universe: The Movie, Skate Crazy and Night Raider.

When Gremlin closed its Derby-based office, Simon joined the newly formed Core Design and took on a number of roles as artist, designer and programmer on the 16-bit versions of Rick Dangerous, Switchblade, Saint & Greavsie's Football Trivia Quiz Game, Monty Python's Flying Circus: The Computer Game and Rick Dangerous II. When Core became a publisher in its own right, Simon switched roles to artist and designer, working on the original 16-bit version Thunderhawk, Wolfchild, Bubba 'n' Stix and Shellshock.

Moving to Acclaim Studios Teesside in 1996, Simon began work as a Designer Planner on College Slam - the final incarnation of the NBA JAM technology and, with co-designer Guy Miller designed ShadowMan for various console formats. Simon's final published game for Acclaim was ShadowMan: 2econd Coming.

In 2000, Simon joined Electronic Arts as Lead Designer, responsible for design on Harry Potter and the Sorceror's Stone (GBA and PC formats), Harry Potter and the Chamber of Secrets (Next Generation formats), Harry Potter and the Prisoner of Azkaban (Next Generation formats) and Harry Potter and the Goblet of Fire (Next Generation formats.)

In 2006, Simon moved to Electronic Arts' Criterion Studio to work on a variety of projects, including substantial work on the www.criteriongames.com website, the online portion of Burnout Paradise and occasionally presented their weekly video podcast Crash TV.

In January 2009, Simon moved to Eurocom as a Lead Designer.

Websites

  • Simon Phipps homepage -- Simon's personal homepage, dedicated to the games he has worked on and non-game related artwork.

Games Credited

 

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