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Simon Phipps

Game Credits

Production

Batman Forever (1996)   (Assistant Project Managers)
 

Design

GoldenEye 007: Reloaded (2011)   (Design)
GoldenEye 007 (2010)   (Design)
Harry Potter and the Goblet of Fire (2005)   (Design)
Harry Potter and the Chamber of Secrets (2002)   (Design & Scripting)
Harry Potter and the Chamber of Secrets (2002)   (Design & Scripting)
Harry Potter and the Sorcerer's Stone (2001)   (Design Team)
Shadow Man (1999)   (Level Design)
College Slam (1996)   (Designer)
Shellshock (1996)   (Mission Design)
Astérix and the Power of the Gods (1995)   (Game Design)
BC Racers (1995)   (Additional Design Support)
Dragonstone (1994)   (Designed by)
Wolfchild (1992)   (Game Design by)
Thunderhawk AH-73M (1991)   (Game Design)
Rick Dangerous 2 (1990)   (Design)
Rick Dangerous (1989)   (Lead Design)
Switchblade (1989)   (Design)
 

Programming/Engineering

Monty Python's Flying Circus (1990)   (Atari ST & Amiga Programming)
Rick Dangerous (1989)   (Programming)
Switchblade (1989)   (Program)
Jet Power Jack (1984)   (By)
 

Writers

Shadow Man: 2econd Coming (2002)   (Storyline)
Harry Potter and the Sorcerer's Stone (2001)   (Editing Script and Dialogues (EA))
Shadow Man (1999)   (Story)
Shellshock (1996)   (Scenario by)
 

Art/Graphics

Shellshock (1996)   (Design and Graphics Production)
Bubba 'N' Stix (1994)   (Graphics)
Dragonstone (1994)   (Graphics by)
Wolfchild (1992)   (Graphics)
Wonder Dog (1992)   (Font Design)
Chuck Rock (1991)   (Graphics Designed by)
Monty Python's Flying Circus (1990)   (Graphics)
Rick Dangerous (1989)   (Art)
Switchblade (1989)   (Graphics)
Dive Bomber (1988)   (Graphics)
Masters of the Universe: The Movie (1987)   (Intro Graphics by)
 

Video/Cinematics

Shadow Man (1999)   (Motion Capture Actors )
Wolfchild (1992)   (Intro Graphics)
 

Audio

Shadow Man: 2econd Coming (2002)   (Additional Voices)
Shadow Man (1999)   (Voice Artists )
Switchblade (1989)   (Sound)
 

Creative Services

Shellshock (1996)   (Manual)
Wolfchild (1992)   (Manual and Illustrations)
 

Thanks

Harry Potter and the Prisoner of Azkaban (2004)   (Special Thanks )
Harry Potter and the Prisoner of Azkaban (2004)   (Special Thanks)
The Scottish Open: Virtual Golf (1995)   (Thanks to)
Soulstar (1994)   (And Special Thanks to the Following Heroes...)
Universe (1994)   (Help with manual)
Astérix and the Great Rescue (1993)   (Special Thanks to:)
 

Other

Need for Speed: Most Wanted (2012)   (Multiplayer)
Burnout Paradise: The Ultimate Box (2009)   (Additional Creators )
Bubba 'N' Stix (1994)   (The Bubba 'n' Stix Team Are)
Skate Crazy (1988)   (By)
 


Developer Biography

Simon began his career in the games industry in 1984 with the publishing of 'Jet Power Jack' for the BBC Microcomputer and Acorn Electron. In 1986 he joined Gremlin Graphics as a Graphic Artist and contributed artwork to Masters of the Universe: The Movie, Skate Crazy and Night Raider.

When Gremlin closed its Derby-based office, Simon joined the newly formed Core Design and took on a number of roles as artist, designer and programmer on the 16-bit versions of Rick Dangerous, Switchblade, Saint & Greavsie's Football Trivia Quiz Game, Monty Python's Flying Circus: The Computer Game and Rick Dangerous II. When Core became a publisher in its own right, Simon switched roles to artist and designer, working on the original 16-bit version Thunderhawk, Wolfchild, Bubba 'n' Stix and Shellshock.

Moving to Acclaim Studios Teesside in 1996, Simon began work as a Designer Planner on College Slam - the final incarnation of the NBA JAM technology and, with co-designer Guy Miller designed ShadowMan for various console formats. Simon's final published game for Acclaim was ShadowMan: 2econd Coming.

In 2000, Simon joined Electronic Arts as Lead Designer, responsible for design on Harry Potter and the Sorceror's Stone (GBA and PC formats), Harry Potter and the Chamber of Secrets (Next Generation formats), Harry Potter and the Prisoner of Azkaban (Next Generation formats) and Harry Potter and the Goblet of Fire (Next Generation formats.)

In 2006, Simon moved to Electronic Arts' Criterion Studio to work on a variety of projects, including substantial work on the www.criteriongames.com website, the online portion of Burnout Paradise and occasionally presented their weekly video podcast Crash TV.

In January 2009, Simon moved to Eurocom as a Lead Designer.

Last updated: Jan 22, 2009