Simon Phipps

Game Credits


Batman Forever (1996)   (Assistant Project Managers)


GoldenEye 007: Reloaded (2011)   (Design)
GoldenEye 007 (2010)   (Design)
Harry Potter and the Goblet of Fire (2005)   (Design)
Harry Potter and the Chamber of Secrets (2002)   (Design & Scripting)
Harry Potter and the Chamber of Secrets (2002)   (Design & Scripting)
Harry Potter and the Sorcerer's Stone (2001)   (Design Team)
Shadow Man (1999)   (Game Design)
College Slam (1996)   (Designer)
Shellshock (1996)   (Game Design)
Astérix and the Power of the Gods (1995)   (Game Design)
BC Racers (1995)   (Additional Design Support)
Dragonstone (1994)   (Designed by)
Wolfchild (1992)   (Designed by)
Thunderhawk AH-73M (1991)   (Game Design)
Rick Dangerous 2 (1990)   (Design)
Rick Dangerous (1989)   (Lead Design)
Switchblade (1989)   (Design)


Monty Python's Flying Circus (1991)   (Atari ST & Amiga Programming)
Rick Dangerous 2 (1990)   (Programming)
Rick Dangerous (1989)   (Programming)
Switchblade (1989)   (Program)
Jet Power Jack (1984)   (By)


Shadow Man: 2econd Coming (2002)   (Storyline)
Harry Potter and the Sorcerer's Stone (2001)   (Editing Script and Dialogues (EA))
Shadow Man (1999)   (Story)
Shellshock (1996)   (Scenario by)


Shellshock (1996)   (Design and Graphics Production)
Bubba 'N' Stix (1994)   (Graphics)
Dragonstone (1994)   (Graphics by)
Chuck Rock (1992)   (Graphics Designed by)
Wolfchild (1992)   (Drawn by)
Wonder Dog (1992)   (Font Design)
Monty Python's Flying Circus (1991)   (Graphics)
Rick Dangerous 2 (1990)   (Sprite Graphics)
Bionic Ninja (1989)   (Graphics)
Rick Dangerous (1989)   (Art)
Switchblade (1989)   (Graphics)
Dive Bomber (1988)   (Graphics)
Masters of the Universe: The Movie (1987)   (Intro Graphics by)


Shadow Man (1999)   (Motion Capture Actors)
Wolfchild (1992)   (Intro Graphics)


Shadow Man: 2econd Coming (2002)   (Voice Talent)
Shadow Man (1999)   (Voice Artists)
Switchblade (1989)   (Sound)

Creative Services

Shellshock (1996)   (Manual)
Wolfchild (1992)   (Manual and Illustrations)


Harry Potter and the Prisoner of Azkaban (2004)   (Special Thanks )
Harry Potter and the Prisoner of Azkaban (2004)   (Special Thanks)
The Scottish Open: Virtual Golf (1995)   (Thanks to)
Soulstar (1994)   (And Special Thanks to the Following Heroes...)
Universe (1994)   (Help with manual)
Astérix and the Great Rescue (1993)   (Special Thanks to:)


Need for Speed: Most Wanted (2012)   (Multiplayer)
Burnout Paradise: The Ultimate Box (2009)   (Additional Creators )
Bubba 'N' Stix (1994)   (The Bubba 'n' Stix Team Are)
Skate Crazy (1988)   (By)

Developer Biography

Simon began his career in the games industry in 1984 with the publishing of 'Jet Power Jack' for the BBC Microcomputer and Acorn Electron. In 1986 he joined Gremlin Graphics as a Graphic Artist and contributed artwork to Masters of the Universe: The Movie, Skate Crazy and Night Raider.

When Gremlin closed its Derby-based office, Simon joined the newly formed Core Design and took on a number of roles as artist, designer and programmer on the 16-bit versions of Rick Dangerous, Switchblade, Saint & Greavsie's Football Trivia Quiz Game, Monty Python's Flying Circus: The Computer Game and Rick Dangerous II. When Core became a publisher in its own right, Simon switched roles to artist and designer, working on the original 16-bit version Thunderhawk, Wolfchild, Bubba 'n' Stix and Shellshock.

Moving to Acclaim Studios Teesside in 1996, Simon began work as a Designer Planner on College Slam - the final incarnation of the NBA JAM technology and, with co-designer Guy Miller designed ShadowMan for various console formats. Simon's final published game for Acclaim was ShadowMan: 2econd Coming.

In 2000, Simon joined Electronic Arts as Lead Designer, responsible for design on Harry Potter and the Sorceror's Stone (GBA and PC formats), Harry Potter and the Chamber of Secrets (Next Generation formats), Harry Potter and the Prisoner of Azkaban (Next Generation formats) and Harry Potter and the Goblet of Fire (Next Generation formats.)

In 2006, Simon moved to Electronic Arts' Criterion Studio to work on a variety of projects, including substantial work on the website, the online portion of Burnout Paradise and occasionally presented their weekly video podcast Crash TV.

In January 2009, Simon moved to Eurocom as a Lead Designer, working on GoldenEye 007 for the Wii.

At the end of the GoldenEye project, Simon returned to Electronic Arts/Criterion Games to work as a Multiplayer Designer on Need for Speed: Most Wanted.

In December 2013 Simon left EA, and in February 2014 joined Three Fields Entertainment - a small indie company founded by ex-Criterion staff. At Three Fields, Simon has been able to return to his roots as a coder, artist and animator, coding game prototypes and most recently contributing art and animation to the company's first title 'Dangerous Golf', released mid 2016.

In his spare time, Simon continues to pursue his own art interests and undertakes artwork commissions in his spare time.

Last updated: Oct 13, 2016