MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Keith Fuller

Game Credits

Design

Marvel Ultimate Alliance (Special Edition) (2007)   (Design Lead)
Marvel Ultimate Alliance (2006)   (Design Lead)
X-Men: Legends II - Rise of Apocalypse (2005)   (Design Lead)
 

Programming/Engineering

Quake 4 (2005)   (Additional Programming)
X-Men: Legends (2004)   (Game Programming)
Star Wars: Jedi Knight - Jedi Academy (2003)   (Programmers)
Soldier of Fortune II: Double Helix (2002)   (Assistant Programming Lead)
Soldier of Fortune (Platinum Edition) (2001)   (Programmers)
Soldier of Fortune (2000)   (Programmer)
Soldier of Fortune (Gold Edition) (2000)   (Programmer)
Star Trek: Voyager - Elite Force (2000)   (Holomatch)
 

Other

Call of Duty: Black Ops (2010)   (Raven Software)
Singularity (2010)   (Singularity Team)
Wolfenstein (2009)   (Additional Development)
X-Men Origins: Wolverine (Uncaged Edition) (2009)   (Wolverine Team)
 


Developer Biography

Keith was raised in the steppes of northern Mongolia and taught computer programming by a blind paraplegic who admitted that he was, "just guessing". He put those dubiously-earned skills to use on Raven titles such as Soldier of Fortune, Star Trek Voyager: Elite Force, and Soldier of Fortune 2. Keith has an affinity for most things science fiction (and all things Isaac Asimov or William Gibson), volleyball, and extremes of heat. Oh, and... Best. Wife. Evar.

Source: Selected articles from Raven Software Official Website - Company - Programming

http://www.ravensoft.com/programming.html

Last updated: Jun 08, 2003