|Full Throttle: Remastered (2017)||(Producer)|
|Day of the Tentacle: Remastered (2016)||(Producer)|
|Grim Fandango: Remastered (2015)||(Producer)|
|Grim Fandango: Remastered (2015)||(Additional Programmers)|
|Zombie Apocalypse (2009)||(Programming Leads)|
|Conan (2007)||(Lead Gameplay Programmer)|
|Marvel Nemesis: Rise of the Imperfects (2005)||(Programming Team)|
|Grim Fandango (1998)||(Additional Programmers)|
|Vampire: The Masquerade - Redemption (2000)||(Onsite Testing Staff)|
|Resistance: Burning Skies (2012)||(Special Thanks)|
|Star Wars: Jedi Knight - Dark Forces II (1997)||(International Group)|
Mark is currently working as a consultant based out of Tokyo, Japan. Having graduated in 2003 from UC Berkeley (go Bears!) with a degree in electrical engineering and computer science, he immediately went to work in corporate software but quickly decided that he would be much happier following his life long desire of working in the game industry.
During his time in the industry Mark has earned credits on Star Wars: Jedi Knight - Dark Forces II, Grim Fandango, Vampire the Masquerade: Redemption, and Marvel Nemesis: Rise of the Imperfects. In late 2007, Mark completed Conan for PS3 and Xbox 360 as the Lead Gameplay Programmer.
Last updated: Dec 06, 2008