What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Antonio Moya

Game Credits

Programming/Engineering

Mass Effect 3 (2012)   (Engineering)
Mass Effect 3: From Ashes (2012)   (Localization Engineering)
Mass Effect 3 (N7 Collector's Edition) (2012)   (Engineering)
UEFA Euro 2012 (2012)   (Localisation Programming)
Dragon Age II (2011)   (Engineering, Project Lead)
Dragon Age II (BioWare Signature Edition) (2011)   (Localization Engineering Project Lead)
Dragon Age II: Legacy (2011)   (Project Lead Engineering)
Dragon Age II: The Black Emporium (2011)   (Project Lead Engineering)
Dragon Age II: The Exiled Prince (2011)   (Engineering Project Lead)
FIFA Soccer 12 (2011)   (Localisation Programming)
Battlefield: Bad Company 2 (2010)   (Localization Engineering Project Lead)
Dragon Age: Origins - The Darkspawn Chronicles (2010)   (Engineering)
Dead Space: Extraction (2009)   (Localization Programming)
Need for Speed: SHIFT (2009)   (Localization Engineers)
Dead Space (2008)   (Localization Integration Engineers)
The Simpsons Game (2007)   (Localization Integration Engineers - Europe)
The Simpsons Game (2007)   (Integration Engineers)
UEFA Champions League 2006-2007 (2007)   (Localization Programming)
FIFA World Cup: Germany 2006 (2006)   (Localization Programming)
NHL 07 (2006)   (European Integration Engineering Team)
FIFA Manager 06 (2005)   (Localisation Programming)
Euro League Football (2000)   (Management Programmers)
PC Fútbol 2000 (1999)   (Programming)
La Espada Sagrada (1990)   (Technical Support (Apoyo Tecnico))
 

Localization

Dragon Age II (2011)   (Engineering - Project Lead)
The Simpsons Game (2007)   (Integration Engineers)
JumpStart Animal Adventures (2002)   (Dublin Team)
 

Support

R.A.M. (1990)   (P. Apovo (Programming Support))
Drazen Petrovic Basket (1989)   (Who did software support (que hicieron el software de apoyo))
 


Developer Biography

There is no biography on file for this developer.