What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Matt Burch

Game Credits

Production

Deimos Rising (2002)   (Geek Support)
 

Design

Escape Velocity (1996)   (Scenario Design)
Diamonds 3D (1995)   (Prototype)
 

Programming/Engineering

Escape Velocity Nova (2002)   (Engine Programming)
Escape Velocity (1996)   (Programming)
 

Art/Graphics

Escape Velocity (1996)   (Sprite Artwork)
 

Creative Services

Escape Velocity Nova (2002)   (The EV Nova Resource Bible by)
 

Thanks

Escape Velocity Nova (2002)   (Special thanks to)
 


Developer Biography

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