What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Guillaume Gernez

Game Credits

Programming/Engineering

Rayman Legends (2013)   (Lead Programmer)
Rayman Origins (2011)   (Lead Programmer)
Bionic Commando (2009)   (Engine Programmers)
Terminator: Salvation (2009)   (Engine Programmers)
Wanted: Weapons of Fate (2009)   (Engine Team)
Assassin's Creed (Director's Cut Edition) (2008)   (Engine Programmers)
Bionic Commando Rearmed (2008)   (Engine Programmers)
Assassin's Creed (2007)   (Engine Programmers)
Tom Clancy's Rainbow Six: Vegas (2006)   (Engine Programmers)
Medieval Lords: Build, Defend, Expand (2004)   (Lead Programmer)
Emergency Fire Response (2003)   (Lead Programmer)
Micro Commandos (2002)   (Lead developer)
 

Thanks

Child of Light (2014)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.