Also Known As
- Milo Cooper
|Firefall (2014)||(Additional Programming)|
|EverQuest: The Ruins of Kunark (2000)||(Additional Programmers)|
|EverQuest: The Scars of Velious (2000)||(Additional Programmers)|
|EverQuest (1999)||(Additional Programmers)|
|Spartacus: Legends (2013)||(Technical Artists)|
|Vanguard: Saga of Heroes (2007)||(Senior Artist)|
|EverQuest: The Shadows of Luclin (2001)||(Artists)|
|EverQuest: The Ruins of Kunark (2000)||(Artists)|
|EverQuest: The Scars of Velious (2000)||(Artists)|
|NFL GameDay '97 (1996)||(Artists)|
|ESPN NBA Hangtime '95 (1994)||(Background Art)|
|ESPN Speed World (1994)||(Background Art)|
|Kawasaki Caribbean Challenge (1993)||(Graphics)|
|NFL Football (1993)||(Graphics)|
|NFL's Greatest: San Francisco vs. Dallas 1978... (1993)||(Artists)|
|Super Slam Dunk (1993)||(Artists)|
|WarWizard (1993)||(Artwork & Graphics)|
|Muhammad Ali Heavyweight Boxing (1992)||(Artists)|
|Batman Returns (1992)||(Video Models)|
Milo D. Cooper's professional history began with his work on various sports and education titles for the Super Nintendo and Sega Genesis consoles.
For the launch of the first PlayStation, Mr. Cooper was hired by Sony in 1993 to create 3D graphics for the NFL GameDay and NCAA GameBreaker titles.
His next project was the MMORPG EverQuest, for which he modeled and rigged all of the game's characters. He also created assorted tools for use by designers and other artists.
After several years on EverQuest, Mr. Cooper left Sony in 2002 to become a founding member of Sigil Games Online. He worked as the character art technician and character art pipeline developer for Vanguard: Saga of Heroes, which game was released in early 2007.
Last updated: Jul 08, 2007