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Milo D. Cooper

aka: Milo Cooper
Moby ID: 13611

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Milo D. Cooper's professional history began with his work on various sports and education titles for the Super Nintendo and Sega Genesis consoles.

For the launch of the first PlayStation, Mr. Cooper was hired by Sony in 1993 to create 3D graphics for the NFL GameDay and NCAA GameBreaker titles.

His next project was the MMORPG EverQuest, for which he modeled and rigged all of the game's characters. He also created assorted tools for use by designers and other artists.

After several years on EverQuest, Mr. Cooper left Sony in 2002 to become a founding member of Sigil Games Online. He worked as the character art technician and character art pipeline developer for Vanguard: Saga of Heroes, which game was released in early 2007.

Credited on 23 games

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Firefall (2014, Windows) Additional Programming
Girl Fight (2013, PlayStation 3) Senior Technical Artists
Spartacus: Legends (2013, Xbox 360) Technical Artists
Bellator: MMA Onslaught (2012, PlayStation 3) Technical Artists
Vanguard: Saga of Heroes (2007, Windows) Senior Artist
EverQuest: The Shadows of Luclin (2001, Windows) Artists
EverQuest: The Scars of Velious (2000, Windows) Additional Programmers
EverQuest: The Ruins of Kunark (2000, Windows) Additional Programmers
EverQuest (1999, Windows) Additional Programmers
NFL GameDay '97 (1996, PlayStation) Artists
NCAA Football GameBreaker (1996, PlayStation) Artists
NFL GameDay (1996, PlayStation) Artists
ESPN Speed World (1994, SNES) Background Art
ESPN NBA Hangtime '95 (1994, SEGA CD) Background Art
WarWizard (1993, Amiga) Artwork & Graphics
Super Slam Dunk (1993, SNES) Artists
NFL Football (1993, SNES) Graphics
NFL's Greatest: San Francisco vs. Dallas 1978-1993 (1993, SEGA CD) Artists
Kawasaki Caribbean Challenge (1993, SNES) Graphics and Animation
NFL Video Pro Football (1993, DOS) Graphics

[ full credits ]

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