Also Known As
- Dan Kit
|Darkwatch (2005)||(Production Assistants)|
|Deadpool (2013)||(Level Artists)|
|Transformers: Fall of Cybertron (2012)||(Level Artists)|
|Splatterhouse (2010)||(Environment Artists)|
|Mortal Kombat: Unchained (2006)||(Technical Standards Analysts)|
|MLB Slugfest Loaded (2004)||(Technical Standards Analysts)|
|Mortal Kombat: Deception (2004)||(Technical Standards Analysts)|
|NBA Ballers (2004)||(Technical Standards Analyst)|
|Psi-Ops: The Mindgate Conspiracy (2004)||(Technical Standards Analysts)|
|The Suffering (2004)||(Technical Standard Analysts)|
|Midway Arcade Treasures (2003)||(Technical Standards Analysts)|
|RoadKill (2003)||(Technical Analysts)|
|Spy Hunter 2 (2003)||(Technical Standards Analysts)|
|Robert Ludlum's The Bourne Conspiracy (2008)||(Additional Support)|
|Call of Duty: Advanced Warfare (2014)||(Additional Development from High Moon Studios)|
Dan Kit (also credited as Daniel Kit) began his gaming career with Midway Home Entertainment as a Technical Standards Analyst. He then moved on to Sammy Studios, now known as High Moon Studios, as an Associate Product Analyst. His first work as a member of a production team was as a Production Assistant for Darkwatch. Upon completion of Darkwatch, he became an Associate Environment Artist for Darkwatch 2 (which was cancelled) and then a regular Environment Artist for The Bourne Conspiracy (although credited under "Special Thanks").
After starting production of the Splatterhouse remake with BottleRocket Entertainment, he finished the title with Namco Bandai Games and shortly thereafter returned to High Moon Studios.
As a Senior Environment Artist with HMS, Dan worked on both Transformers: Fall of Cybertron and Deadpool.
Last updated: Jul 29, 2013