David R. Sullivan

Also Known As

  • David Randy Sullivan
  • Dave Sullivan
  • David Sullivan

Game Credits

Business

The Spiderwick Chronicles (2008)   (Technical Director, BBE)
Baldur's Gate: Dark Alliance II (2004)   (Director of Technology)
MDK 2 (2001)   (Director of Technology)
 

Production

Wolf of the Battlefield: Commando 3 (2008)   (Technical Director)
Death Jr. II: Root of Evil (2006)   (Technical Director, BBE)
Hunter: The Reckoning (2002)   (Director of Technology)
 

Design

Run Like Hell (2002)   (Director of Technology)
Wing Commander: The Secret Missions (1993)   (Directed by)
 

Programming/Engineering

XCOM 2 (2016)   (Sr. Architect)
Sid Meier's Civilization: Beyond Earth - Risi... (2015)   (Senior Architect)
Sid Meier's Starships (2015)   (Senior Architect)
BioShock Infinite: Burial at Sea - Episode Two (2014)   (Senior Architect)
Sid Meier's Civilization: Beyond Earth (2014)   (Sr Architect)
The Bureau: XCOM Declassified (2013)   (Sr. Architect)
Sid Meier's Ace Patrol (2013)   (Senior Architect)
Sid Meier's Ace Patrol: Pacific Skies (2013)   (Sr Architect)
Sid Meier's Civilization V: Brave New World (2013)   (Senior Architect)
Spac3 Invaders Extr3me (2009)   (Additional Engineering)
1942: Joint Strike (2008)   (Technical Director)
Everyday Shooter (2008)   (Technical Director)
Monster Lab (2008)   (Technical Director)
Super Street Fighter II Turbo HD Remix (2008)   (Technical Director, BBE)
Wolf of the Battlefield: Commando 3 (2008)   (Technical Director)
Brooktown High (2007)   (Technical Director, BBE)
Shrek-N-Roll (2007)   (Technical Director, BBE)
Sonic the Hedgehog (2007)   (Technical Director)
Sonic the Hedgehog 2 (2007)   (Technical Director)
Super Puzzle Fighter II Turbo HD Remix (2007)   (Technical Director)
Yaris (2007)   (Technical Director, BBE)
Death Jr. II: Root of Evil (2006)   (Technical Director)
Sega Genesis Collection (2006)   (Technical Director)
Death Jr. (2005)   (Lead Engineer)
Death Jr. (Limited Edition) (2005)   (Lead Engineer)
Giants: Citizen Kabuto (2001)   (Director of Technology)
MDK 2 (2001)   (Additional Programming)
Need for Speed: High Stakes (1999)   (Lead Programming Network Play System)
Need for Speed III: Hot Pursuit (1998)   (Lead Programming Network Play System)
Soviet Strike (1996)   (Software Engineering)
Super Battleship: The Classic Naval Combat Game (1993)   (Programmers)
The Terminator (1993)   (Driving Sequence Code)
Mario is Missing! (1992)   (Additional Programming)
Wing Commander (1992)   (Programming)
Danny Sullivan's Indy Heat (1991)   (Software & Graphics)
Ninja Golf (1990)   (Programmer)
 

Writers

Wing Commander: The Secret Missions (1993)   (Written by)
 

Art/Graphics

The Terminator (1993)   (Driving Sequence Graphics)
 

Video/Cinematics

Fallout: Brotherhood of Steel (2004)   (Director of Technology)
 

Audio

Road Rash (1995)   (Audio Programming)
 

Technology

Evolve (2015)   (Sr. Architect)
Evolve: Hunter's Quest (2015)   (Sr. Architect)
Beejumbled (2013)   (Senior Architects)
BioShock Infinite (2013)   (Senior Architect)
NBA 2K14 (2013)   (Sr. Architect)
Sid Meier's Ace Patrol (2013)   (Senior Architect)
MechAssault: Phantom War (2006)   (Technical Director)
 

Thanks

Gunstar Heroes (2009)   (Special Thanks)
Phantasy Star II (2009)   (Special Thanks)
Shinobi (2009)   (Special Thanks)
Sonic & Knuckles (2009)   (Special Thanks)
Sonic the Hedgehog 3 (2009)   (Special Thanks)
Prince of Persia: Revelations (2005)   (Special thanks:)
MDK 2 (2001)   (Special Thanks)
Wild Wild Racing (2000)   (Special Thanks to)
Panzer General II (1997)   (Special Thanks (SSI Club))
Captain America and the Avengers (1993)   (Thanks to)
 

Other

Super Battleship: The Classic Naval Combat Game (1993)   (Finalization by)
 


Developer Biography

David R. Sullivan has been in video games since he was a young kid and worked on titles such as Wing Commander, Road Rash, Soviet Strike, Baldur's Gate: Dark Alliance II and Death, Jr.

He is most recently working for 2K in a Senior Architect role.

David has previously worked for OnLive, Inc. as the Game Platform manager on the ground breaking OnLive streaming game system, as well as the Manager of OnLive Desktop and Enterprise Platform teams that put a full Windows 7 Desktop in the cloud.

Previous to OnLive, David has worked for Foundation 9 / Backbone Entertainment as a Technical Director where he was instrumental in growing the studio from less than 40 employees and mostly speciality platforms and GameBoy to a studio with over a hundred employees and SKUs on all platforms.

Before Foundation 9, David worked as Director of Technology at Interplay Entertainment Corp; Technical Director at Electronic Arts; Division Manager at Mindscape; Engineer at Leland Corp. and other contracting and equity positions in small developers.

Last updated: Nov 02, 2012