What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Zhang Tao

Game Credits

Programming/Engineering

I Am Alive (2012)   (Additional Programming)
Tom Clancy's EndWar (2008)   (Game Engine Expert)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Artificial Intelligence)
Tom Clancy's Splinter Cell: Double Agent (2006)   (AI Programmers)
Tom Clancy's Ghost Recon 2: 2007: First Contact (2004)   (AI Engineering Team Leader)
Rayman 3: Hoodlum Havoc (2003)   (Gameplay Programmers)
Rayman 2: The Great Escape (1999)   (AI Programming Project Manager)
 

Art/Graphics

Far Cry 3 (2012)   (3D Animators)
I Am Alive (2012)   (Additional Animation)
Age of Conan: Rise of the Godslayer (2010)   (Assistant Art Director Beijing)
Blur (2010)   (Artists)
 

Quality Assurance

CSI: Crime Scene Investigation - Hidden Crimes (2014)   (QC Manager)
Tom Clancy's Ghost Recon: Phantoms (2014)   (Quality Control Managers)
Watch_Dogs (2014)   (Quality Control Manager)
Flashback (2013)   (Lead Tester)
Rayman Legends (2013)   (Lead Tester)
Order & Chaos Online (2011)   (Quality Assurance)
Might & Magic: Heroes Kingdoms Asia (2010)   (Associate Lead Tester )
Scott Pilgrim vs. The World: The Game (2010)   (QC Testers)
CSI: Crime Scene Investigation - Deadly Intent (2009)   (Testers)
My Chinese Coach (2008)   (Testers)
Prince of Persia: Warrior Within (2004)   (QA Testers)
 

Support

Beowulf: The Game (2007)   (YETI Engine Support)
 

Other

Tom Clancy's Ghost Recon: Phantoms (2014)   (Ubisoft Shanghai Development Team)
Brothers in Arms: Road to Hill 30 (2005)   (Offline Engine)
 


Developer Biography

There is no biography on file for this developer.