Also Known As
- Jeffrey Skalski
|Assassin's Creed: Syndicate (2015)||(Producers)|
|Dungeon Keeper (2013)||(Senior Producer)|
|Warhammer Online: Age of Reckoning (2008)||(Producers and Development Managers)|
|X-COM: Enforcer (2001)||(Level / Scenario Design)|
|Star Trek: The Next Generation - Klingon Honor Guard (1998)||(Level Design)|
|Dark Age of Camelot: Platinum Edition (2004)||(Lead World Artist)|
|Dark Age of Camelot: Trials of Atlantis (2003)||(Lead World Artist)|
|Dark Age of Camelot: Shrouded Isles (2002)||(World Models and Textures)|
|Civilization II: Test of Time (1999)||(Additional Art)|
|Star Trek: The Next Generation - Klingon Honor Guard (1998)||(Art)|
|Magic: The Gathering - Spells of the Ancients (1997)||(Rogues' Gallery)|
Jeff Skalski started off in the industry as a Level Builder and Designer in 1997 for MicroProse. Jeff gradually worked his way up to Art Director at Mythic Entertainment then finally to the position he currently holds today as Producer at BioWare, an Electronic Arts studio.
He has managed small groups to larger 120-man full production sized teams within both the United States and China. Jeff has worked with both licensed products from clients such as Paramount Pictures to original IP titles like Civilization II and the Dark Age of Camelot series. He has experience in the process of starting up a company from the ground up as well as working on a wide variety of genre titles from FPSs to MMORPGs across various platforms.
Last updated: Jul 05, 2011