Jeff SkalskiDeveloper BIO
Jeff Skalski started off in the industry as a Level Builder and Designer in 1997 for
MicroProse. Jeff gradually worked his way up to Lead World Artist at
Mythic Entertainment then finally to the position he currently holds today as Art Director for
Electronic Arts.
He has worked for big production studios to smaller ones, managed small groups of Art teams from 6 all the way up to a 30 man staff, and worked with both licensed products from clients such as Paramount Pictures to original IP titles like
Civilization II and the
Dark Age of Camelot series. He has experience in the process of starting up a company from the ground up as well as working on a wide variety of genre titles from FPSs to MMORPGs across various platforms.
Websites
Games CreditedDark Age of Camelot (Platinum Edition) (2004), Mythic Entertainment, Inc.
Dark Age of Camelot: Trials of Atlantis (2003), Mythic Entertainment, Inc.
Dark Age of Camelot: Shrouded Isles (2002), Vivendi Universal Games, Inc.
X-COM: Enforcer (2001), Hasbro Interactive, Inc.
Civilization II: Test of Time (1999), Hasbro Interactive GmbH
Star Trek: The Next Generation - Klingon Honor Guard (1998), MicroProse Software, Inc.
Magic: The Gathering - Spells of the Ancients (1997), MicroProse Software, Inc.