Sam Bird

Game Credits

Video/Cinematics

Medal of Honor: Rising Sun (2003)   (Audio Asset Wranglers)
 

Audio

Here They Lie (2016)   (Additional Sound Design)
Battlefield: Hardline (2015)   (Audio)
Galak-Z: The Dimensional (2015)   (Sound Effects)
StarCraft II: Legacy of the Void (2015)   (Sound Design)
Battlefield 4: Dragon's Teeth (2014)   (Audio)
Skulls of the Shogun: Bone-A-Fide Edition (2013)   (Additional Music & Sound Effects)
Medal of Honor: Warfighter (2012)   (Sound Design)
Command & Conquer: Red Alert 3 - Commander... (2009)   (Sound Designers)
Command & Conquer: Red Alert 3 - Uprising (2009)   (Sound Designers)
Command & Conquer 3: Kane's Wrath (2008)   (Additional Audio)
Command & Conquer: Red Alert 3 (2008)   (Sound Designers)
Command & Conquer 3: Tiberium Wars (2007)   (Lead Audio Designer)
Medal of Honor: European Assault (2005)   (Sound Designers)
GoldenEye: Rogue Agent (2004)   (Lead Audio Integrator)
Medal of Honor: Pacific Assault (2004)   (Audio Team)
 

Thanks

What Remains of Edith Finch (2017)   (With special thanks to)
Medal of Honor: Vanguard (2007)   (Development Team Special Thanks)
 


Developer Biography

Sam Bird worked in sound at Electronic Arts for seven years. He left the company to join the independent studio Haunted Temple Studios, founded by his former EA-colleague Jake Kazdal.

He studied film composition at Berklee College of Music, playing and recording with bands for almost two decades.

Last updated: Jun 21, 2010