|Crackdown (2007)||(Xen Services COO)|
|Nike+ Kinect Training (2012)||(Development Director)|
|Crackdown 2 (2010)||(Development Director)|
|Delta Force: Black Hawk Down (2005)||(Assistant Producer)|
|Space Giraffe (2008)||(PC User Interface)|
|Fable II (2008)||(Programming)|
|Gridrunner Revolution (2009)||(Beta Test Team)|
|Space Giraffe (2008)||(PC Beta Test Team)|
|Lumo (2016)||(Lumo, by)|
Originally hailing from commercial software development, Gareth worked as an engineer, project manager and consultant on numerous bespoke software and online applications for commercial and military clientele. This culminated in a role as technical architect for BAE Systems, where he spent three years working in the Asset Telematics and CS&S Groups.
In 2003 he joined the game industry as a tester for Climax Solent Ltd before moving to Design (Sudeki). In February 2004 he joined Climax Group as Project Controller and worked directly with Gary Liddon to oversee the measurement and tracking of project status for all projects in the group.
Together they worked on the Project Management standards and setup and successfully ran internal audits of at-risk projects.
During late 2004 and early 2005 Gareth worked as a Producer at Climax London (W.I.T.C.H. (GBA) and Delta Force: Black Hawk Down (Xbox)) before leaving to join Xen Services, Ltd. as COO, working in a production management capacity as part of the Xen Group team on Microsoft's first-party titles including: Crackdown, Too Human and Fable II. He is currently the development director at Ruffian Games.
Gareth also acts as an external consultant with Tampere Polytechnic, Finland, for their Game Writing course.
Last updated: Feb 25, 2009