User review spotlight: Carmageddon (DOS). Released in 1997.

Eric Chadwick

Game Credits

Design

The Daedalus Encounter (1995)   (Production Design )
 

Programming/Engineering

Star Trek: Starfleet Command - Orion Pirates (2001)   (Technical Director/Artist)
Star Trek: Starfleet Command Volume II - Empires a... (2000)   (Technical Director/Artist)
 

Art/Graphics

Navy Training Exercise: Strike and Retrieve (2005)   (Lead Artist)
Blade Runner (1997)   (Additional 3D Set Design)
Interstate '76 (1997)   (Artists)
The Daedalus Encounter (1995)   (Production Design)
Star Wars: Rebel Assault II - The Hidden Empire (1995)   (3D Modelling)
Critical Path (1993)   (Lead Modeler/Animator)
 

Video/Cinematics

MechWarrior 3 (1999)   (Cinematic Direction)
 


Developer Biography

Eric Chadwick is a veteran game development artist, with over 16 years industry experience in the roles of Art Director, Art Technical Director, Senior Artist, Senior Animator, and Senior 3D Engineer. Mr. Chadwick wrote the first chapter of “3D Studio Hollywood & Gaming Effects” published 1996 by New Riders Publishing, was a speaker at the 1997 Computer Game Developers Conference, and has been involved in the development of over 30 game titles and real-time 3D simulations. Mr. Chadwick studied in the European Honors Program and was awarded a B.F.A. from the Rhode Island School of Design in 1991.

Last updated: May 23, 2008