Philip Campbell
aka:
Phil Campbell
Moby ID: 14564
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Phil Campbell is a Design Consultant with over twenty years experience in the interactive and architectural fields. His most recent work includes two new iterations for the popular ‘Spore’ franchise by Maxis and innovative new titles for family favorites such as Nancy Drew, Snoopy and the Hardy Boys.
As a Creative Director for Electronic Arts (ERTS) from 2001 to 2006, Phil led the design for 2 successful James Bond Projects, ‘Agent Under Fire’ and ‘Everything or Nothing’, both shipping worldwide on multiple platforms. Most recently he was Creative Director on EA’s blockbuster title ‘The Godfather’ and was responsible for creating, the interactive story, dialogue, mission designs, world maps, ‘playground’ building designs, the racket system, new characters and the cinematic sequences.
From 2000-2001 Phil was the Chief Creative Officer at Quantic Dream, using venture capital investment to create a new vision for gaming – Episodic interactive content for broadband. This concept has now translated into the award winning ‘Indigo Prophecy’.
From 1996-2000, Phil was Senior Designer for leading publisher Eidos Interactive (EIDSY). He created the ‘Tomb Raider Gold’ franchise for the PC platform, which has sold over 3 million units worldwide. As project leader, Philip created, wrote and designed ‘Tomb Raider: Unfinished Business’, ‘Tomb Raider: The Golden Mask’ and, ‘Tomb Raider: The Lost Artifact’.
Phil Campbell is a qualified Architect and holds a Masters Degree in Architecture from Oxford Brookes University, United Kingdom. He is also the author of a little-known volume of poetry entitled “Chasm of Cries – A Library of Screams and Papery Moans”. His mother thought it was “Quite good”…
Credited on 34 games
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Tomb Raider I•II•III: Remastered (2024, Windows) | New Levels by |
Evil Dead: Endless Nightmare (2016, Android) | Concept Design |
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) | Special Thanks to |
Flyhunter: Origins (2014, Windows) | Level Design Consultant |
Beyond: Two Souls (2013, PlayStation 3) | Dialog Adaptation |
Contract Killer (2011, Android) | Writer |
Thor: God of Thunder (2011, Xbox 360) | Dialogue and Cinematics Co-written by |
Darkspore (2011, Windows) | Writers |
House M.D. (2010, Windows) | Additional Game Design |
Iron Man 2 (2010, Xbox 360) | Special Thanks |
Iron Man 2 (2010, PSP) | Additional Writing by |
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) | Adaptation |
Heavy Rain (2010, PlayStation 3) | Adaptation |
Spore: Galactic Adventures (2009, Windows) | Writer |
Nancy Drew: The White Wolf of Icicle Creek (2008, Wii) | Special Thanks |
Nancy Drew Dossier: Lights, Camera, Curses! (2008, Windows) | Original Concept |
Circus Games (2008, Wii) | Design |
The Godfather: Blackhand Edition (2007, Wii) | Design |
Death Jr. II: Root of Evil (2006, PSP) | Special Thanks |
The Godfather: The Game (2006, Windows) | Creative Directors |
[ full credits ]
Frequent Collaborators
People- 16 games with Michael McHale
- 12 games with Nicholas Earl
- 11 games with James Poole
- 11 games with Mike Schmitt
- 10 games with Greg Rizzer
- 10 games with Frank Hom
- 10 games with Corey Fong
- 10 games with Jo Kathryn Reavis
- 9 games with Eric W. Adams
- 9 games with Tom Marx
Companies
- 13 games with Valve Corporation
- 11 games with Square Enix Limited
- 11 games with Eidos, Inc.
- 8 games with Eidos GmbH
- 7 games with Rebellion (Derby) Ltd
- 7 games with Electronic Arts, Inc.
- 6 games with Mastertronic Games Ltd.
- 6 games with Eidos SARL
- 5 games with Quantic Dream SA
- 5 games with Electronic Arts GmbH
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