Philip CampbellDeveloper BIO
Phil Campbell is a Design Consultant with over twenty years experience in the interactive and architectural fields. His most recent work includes two new iterations for the popular ‘Spore’ franchise by
Maxis and innovative new titles for family favorites such as Nancy Drew, Snoopy and the Hardy Boys.
As a Creative Director for
Electronic Arts (ERTS) from 2001 to 2006, Phil led the design for 2 successful James Bond Projects, ‘Agent Under Fire’ and ‘Everything or Nothing’, both shipping worldwide on multiple platforms. Most recently he was Creative Director on EA’s blockbuster title ‘The Godfather’ and was responsible for creating, the interactive story, dialogue, mission designs, world maps, ‘playground’ building designs, the racket system, new characters and the cinematic sequences.
From 2000-2001 Phil was the Chief Creative Officer at
Quantic Dream, using venture capital investment to create a new vision for gaming – Episodic interactive content for broadband. This concept has now translated into the award winning ‘Indigo Prophecy’.
From 1996-2000, Phil was Senior Designer for leading publisher
Eidos Interactive (EIDSY). He created the ‘Tomb Raider Gold’ franchise for the PC platform, which has sold over 3 million units worldwide. As project leader, Philip created, wrote and designed ‘Tomb Raider: Unfinished Business’, ‘Tomb Raider: The Golden Mask’ and, ‘Tomb Raider: The Lost Artifact’.
Phil Campbell is a qualified Architect and holds a Masters Degree in Architecture from Oxford Brookes University, United Kingdom. He is also the author of a little-known volume of poetry entitled “Chasm of Cries – A Library of Screams and Papery Moans”. His mother thought it was “Quite good”…
Also Known As
Websites
Games CreditedSpore: Galactic Adventures (2009), Electronic Arts, Inc.
Nancy Drew Dossier: Lights, Camera, Curses! (2008), Her Interactive, Inc.
Death Jr. II: Root of Evil (2006), Konami Digital Entertainment, Inc.
The Godfather: The Game (2006), Electronic Arts, Inc.
Indigo Prophecy (2005), Atari Europe S.A.S.U.
Trainz Railroad Simulator 2006 (2005), Blue Sky Interactive
007: Everything or Nothing (2004), Electronic Arts, Inc.
007: Everything or Nothing (2003), Electronic Arts, Inc.
007: Nightfire (2002), Electronic Arts, Inc.
Fear Effect (2000), Eidos Interactive Ltd.
Tomb Raider: The Lost Artifact (2000), Eidos, Inc.
Omikron: The Nomad Soul (1999), Eidos Interactive Ltd.
Tomb Raider II Gold (1999), Eidos, Inc.
Tomb Raider: The Last Revelation (1999), Eidos Interactive, Inc.
Final Fantasy VII (1998), Eidos Interactive Ltd.
Ian Livingstone's Deathtrap Dungeon (1998), Eidos Interactive Ltd.
Tomb Raider Gold (1998), Eidos, Inc.
Tomb Raider III: Adventures of Lara Croft (1998), Eidos Interactive Ltd.
Tomb Raider II (1997), Eidos, Inc.
Titanic: Adventure Out of Time (1996), GTE Entertainment