Philip Campbell

aka: Phil Campbell
Moby ID: 14564

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Phil Campbell is a Design Consultant with over twenty years experience in the interactive and architectural fields. His most recent work includes two new iterations for the popular ‘Spore’ franchise by Maxis and innovative new titles for family favorites such as Nancy Drew, Snoopy and the Hardy Boys.

As a Creative Director for Electronic Arts (ERTS) from 2001 to 2006, Phil led the design for 2 successful James Bond Projects, ‘Agent Under Fire’ and ‘Everything or Nothing’, both shipping worldwide on multiple platforms. Most recently he was Creative Director on EA’s blockbuster title ‘The Godfather’ and was responsible for creating, the interactive story, dialogue, mission designs, world maps, ‘playground’ building designs, the racket system, new characters and the cinematic sequences.

From 2000-2001 Phil was the Chief Creative Officer at Quantic Dream, using venture capital investment to create a new vision for gaming – Episodic interactive content for broadband. This concept has now translated into the award winning ‘Indigo Prophecy’.

From 1996-2000, Phil was Senior Designer for leading publisher Eidos Interactive (EIDSY). He created the ‘Tomb Raider Gold’ franchise for the PC platform, which has sold over 3 million units worldwide. As project leader, Philip created, wrote and designed ‘Tomb Raider: Unfinished Business’, ‘Tomb Raider: The Golden Mask’ and, ‘Tomb Raider: The Lost Artifact’.

Phil Campbell is a qualified Architect and holds a Masters Degree in Architecture from Oxford Brookes University, United Kingdom. He is also the author of a little-known volume of poetry entitled “Chasm of Cries – A Library of Screams and Papery Moans”. His mother thought it was “Quite good”…

Credited on 34 games

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Tomb Raider I•II•III: Remastered (2024, Windows) New Levels by
Evil Dead: Endless Nightmare (2016, Android) Concept Design
Fahrenheit: Indigo Prophecy - Remastered (2015, Windows) Special Thanks to
Flyhunter: Origins (2014, Windows) Level Design Consultant
Beyond: Two Souls (2013, PlayStation 3) Dialog Adaptation
Contract Killer (2011, Android) Writer
Thor: God of Thunder (2011, Xbox 360) Dialogue and Cinematics Co-written by
Darkspore (2011, Windows) Writers
House M.D. (2010, Windows) Additional Game Design
Iron Man 2 (2010, Xbox 360) Special Thanks
Iron Man 2 (2010, PSP) Additional Writing by
Heavy Rain: Chronicle One - The Taxidermist (2010, PlayStation 3) Adaptation
Heavy Rain (2010, PlayStation 3) Adaptation
Spore: Galactic Adventures (2009, Windows) Writer
Nancy Drew: The White Wolf of Icicle Creek (2008, Wii) Special Thanks
Nancy Drew Dossier: Lights, Camera, Curses! (2008, Windows) Original Concept
Circus Games (2008, Wii) Design
The Godfather: Blackhand Edition (2007, Wii) Design
Death Jr. II: Root of Evil (2006, PSP) Special Thanks
The Godfather: The Game (2006, Windows) Creative Directors

[ full credits ]

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