What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Paul Glancey

Game Credits

Business

Burnout 2: Point of Impact (2002)   (Creative Managers)
 

Production

Driver: San Francisco (2011)   (Associate Producer - UI)
Black (2006)   (Production Support)
 

Design

Watch_Dogs (2014)   (Game Design Additional Thanks)
Split/Second (2010)   (Design Director)
Burnout Paradise: The Ultimate Box (2009)   (Designers )
Burnout: Revenge (2005)   (Creative Manager)
Burnout 3: Takedown (2004)   (Creative Manager)
Omikron: The Nomad Soul (1999)   (Additional Support & Ideas)
 

Quality Assurance

Official Formula One Racing (1999)   (Quality Control)
 

Support

Omikron: The Nomad Soul (1999)   (Additional Support)
 

Other

Burnout (2001)   (Creative Managers)
 


Developer Biography

There is no biography on file for this developer.