Martin Hall

Game Credits


Halo: The Master Chief Collection (2014)   (Principal Program Manager Lead)
Driver: Parallel Lines (2006)   (Assistant Producer)
The Fast and the Furious (2006)   (Production Team)


3D Lemmings Winterland (1995)   (Level Design)
Lemmings 3D (1995)   (Level Design)
Cytron (1992)   (Design)
Necronom (1991)   (Design)


007: Legends (2012)   (Core Technology)
Disney Universe (2011)   (Programming)
Disney G-Force (2009)   (Game Programming)
Batman Begins (2005)   (Game Programming (Action Adventure))
Sphinx and the Cursed Mummy (2003)   (Game Programming)
Vanishing Point (2000)   (Lead Dreamcast Programmer (uncredited))
Rush Hour (1997)   (Playstation Game Programming)
3D Lemmings Winterland (1995)   (Programming)
Lemmings 3D (1995)   (PC Version Programmers)
Wiz 'n' Liz (1993)   (Amiga programming)
Cytron (1992)   (Programming)
Necronom (1991)   (Program)

Quality Assurance

The F.A. Premier League Football Manager 2000 (2000)   (Testers)
Dungeon Keeper 2 (1999)   (Quality Assurance)
FA Premier League Football Manager 2000 (1999)   (Assistant Leadtesters)
The F.A. Premier League Stars (1999)   (Assistant Leadtesters)
Populous: The Beginning (1999)   (Testers)


Rush Hour (1997)   (PC Technical Support)


GoldenEye 007: Reloaded (2011)   (Thanks)
GoldenEye 007 (2010)   (Thanks)
Dead Space: Extraction (2009)   (Special Thanks)


Forza Motorsport 6: Apex (2016)   (Platform & Live)
Ghostbusters: Slime City (2016)   (Developed by EightPixelsSquare)
Forza Motorsport 5 (2013)   (Platform & Live)
Lemmings 3D (1995)   (Clockwork Games Are)

Developer Biography

There is no biography on file for this developer.