User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Martin Amor

Game Credits

Business

Hitman: Blood Money (2006)   (Section Management)
 

Production

Mini Ninjas (2009)   (Technical Producers)
Hitman: Blood Money (2006)   (Technical Producer)
 

Design

Hitman: Contracts (2004)   (IO Interactive)
Anarchy Online (2001)   (Original vision)
 

Programming/Engineering

Hitman: Absolution (2012)   (Technical Directors)
Hitman: Contracts (2004)   (Programmers)
Anarchy Online (2001)   (Lead Programmer)
No Escape (2000)   (Additional Programming)
 

Technology

Hitman: Absolution (2012)   (Additional Technology Manager)
 

Thanks

No Escape (2000)   (Thanks To)
 

Other

The Longest Journey (1999)   (Randy)
 


Developer Biography

Martin Amor started his career in the computer games industry in 1996 as a programmer at Funcom Oslo. During his 6 years with Funcom he mainly worked as lead programmer and original vision holder of Anarchy Online. The first sci-fi MMORPG to be released to mass marked. Martin also contributed to The Longest Journey and No Escape. After Funcom Martin was employed by IO Interactive, working on the Hitman titles and Mini Ninjas in positions such as Lead AI programmer, Technical Producer and Section Manager. From 2008 Martin led IO's technology department as Technology Manager overseeing the development of IO's new engine Glacier 2. He also worked as technical producer on Hitman: Absolution. The first game to use the Glacier 2 engine.

Last updated: Dec 08, 2012