How do you play retro games?

Al Carnley

Game Credits

Creative Services

Jane's Combat Simulations: AH-64D Longbow (1996)   (Package Design)
Jane's Combat Simulations: AH-64D Longbow: Fl... (1996)   (Package Print & Production)
Wing Commander IV: The Price of Freedom (1996)   (Documentation)
Abuse (1995)   (Packaging Design)
BioForge (1995)   (Box Design)
CyberMage: Darklight Awakening (1995)   (Packaging)
Pagan: Ultima VIII (1994)   (Documentation)
Pagan: Ultima VIII - Speech Pack (1994)   (Documentation)
System Shock (1994)   (Documentation Design)
Wing Commander III: Heart of the Tiger (1994)   (Box Design)
ShadowCaster (1993)   (Documentation)
Ultima Underworld II: Labyrinth of Worlds (1993)   (Graphic Design)
Ultima VII: Part Two - The Silver Seed (1993)   (Manual Graphic Design)
Wing Commander Academy (1993)   (Documentation)
Wing Commander: Privateer (1993)   (Document Design)
 

Thanks

Abuse (1995)   (Special Thanks To)
 


Developer Biography

Interesting information you have on your site. However, you left out a couple of years. I started with Origin in 1992 working on Strike Commander packaging and documentation. I left Origin in 97 after working on packaging, documentation, advertising and point of purchase material for Origin, Electronic Arts, Bullfrog and Janes Combat Simulations. These games included AH-64D Longbow, AH-64D Longbow Flash Point Korea, Advanced Tactical Fighters, Theme Hospital and Dungeon Keeper.

Last updated: Jul 21, 2009