Bostjan Troha has 13 years of experience in the entertainment software industry. Five of that as a contributing editor, managing editor and editor-in-chief of different gaming and multimedia magazines, and eight years in the development of games.
In 1990 he joined a computer magazine Moj Mikro, editing and contributing to Multimedia and Games sections and co-founded an entertainment software magazine called Joker, now best-selling gaming magazine in Slovenia. In 1993 he was invited to Pasadena Publishers to found and edit a new games magazine, Megazin. He was managing editor and later editor-in-chief of Megazin until 1995.
In 1995 he joined Arxel Tribe, and helped putting up an entertainment software department. Development of games soon became the core business of Arxel Tribe. At Arxel Tribe, he was involved in the production of nine games: Pilgrim, The Ring, Hardbear and Cybee, Faust: the Game of Souls, Pilgrim II, The Secret of Alamut, Pompeii, Hitchcock: the Final Cut, and Casanova. He had many roles: head of the game design department, game designer, dialogue and story writer, project manager, producer, programmer and sound designer (he designed sound for almost all Arxel Tribe games until he left the company in fall 2001).
In 2003 he became the CEO of ZootFly, a Slovenia based game development studio. At ZootFly, he designed Hollow and co-designed Panzer Elite Action. ZootFly develops Triple-A action games for Xbox360, PS3 and PC.
Bostjan Troha has been credited on games developed by the following companies: Arxel Tribe, Anne Carrière Multimedia, ERE Informatique, ZootFly, JoWooD. This does not imply employment by these companies.
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