Milan Baloh

Developer BIO

Born June 9th, 1959, lives in Radovljica, small town in Slovenian mountains, 50 km (30 mi) from capital Ljubljana. Works as game developer / designer / programmer at Arxel Tribe d.o.o. since 1996.

Started as programmer, currently works as 'project lead' / 'lead level designer' for main Arxel Tribe projects.

Passionate gamer, mostly racing & flying sims.

Past projects / assignments: 2002: RING II (in progress) / lead level designer, programmer

2001: THE SECRETS... (ARXEL TRIBE) / level designer

2001: CASANOVA (ARXEL TRIBE) / programmer

2001: HITCHCOCK (ARXEL TRIBE / UBISOFT) / project lead, lead level designer, programmer 2000: POMPEII (RMN) / level designer, programmer

2000: THE LEGEND... (ARXEL TRIBE) / level designer

1999: FAUST (Cryo) / level designer

1998: RING (Cryo) / level designer

1997: PILGRIM (Infogrames Entertainment) / level designer, programmer

Awards: -------------------------------------------------------------------------------- 2001 Hitchcock USA Just Adventure's 2001 E3 Awards Most innovative adventure game

2001 Hitchcock USA Just Adventure's 2001 E3 Awards Best adventure game

... Faust USA Games Domain award of excellence Best adventure game

... Ring France CD rom d'OR Best adventure game

... Ring Germany Emma award Best adventure game

... Ring France Faust Best computer game

... Pilgrim France CD rom d'OR Best adventure game

Websites

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Games Credited
Sinking Island (2007), Micro Application, S.A.
Paradise (2006), Easy Computing B.V.
Jerusalem: The Three Roads to the Holy Land (2002), Cryo Interactive Entertainment
Ring II: Twilight of the Gods (2002), Bigben Interactive GmbH
Alfred Hitchcock Presents The Final Cut (2001), Wanadoo Edition
The Legend of the Prophet and the Assassin (2000), Arxel Tribe, Wanadoo Edition
Seven Games of the Soul (1999), Cryo Interactive Entertainment
Pilgrim: Faith as a Weapon (1998), Anne Carrière Multimedia, Infogrames Multimedia SA
 

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