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Richard Paul Jones

Game Credits

Production

Death Bringer (1989)   (Produced by)
Shanghai Warriors (1989)   (Produced by)
Tomcat (1989)   (Produced by)
Joe Blade II (1988)   (Produced by)
Metal Army (1988)   (Produced for Players Software by)
Auto Zone (1987)   (Produced by)
Bubble Trouble (1987)   (Produced by)
Firehawk (1987)   (Produced by)
Radius (1987)   (Producer)
Reflex (1987)   (Produced by)
Strato Sphere (1987)   (Produced by)
Swamp Fever (1987)   (Produced by)
Xanthius (1987)   (Produced by)
Auriga (1986)   (Produced by)
Cagara (1986)   (Produced by)
Desert Hawk (1986)   (Produced by)
Dizzy Dice (1986)   (Produced by)
Excelsor (1986)   (Produced by)
Hollywood Poker (1986)   (Produced by)
Into the Eagle's Nest (1986)   (Produced by)
It's Clean-Up Time (1986)   (Produced by)
Joe Blade (1986)   (Produced by)
Killapede (1986)   (Produced by )
Nuclear Heist (1986)   (Produced by)
SeaKing (1986)   (Produced by)
Varmit (1986)   (Produced by)
Velocipede II (1986)   (Produced by)
Vestron (1986)   (Produced by)
Crystals Of Carus (1985)   (THE CRYSTALS OF CARUS was produced by)
Empire of Karn (1985)   (Produced by)
Wild Ride (1985)   (Produced by)
Bandana City (1984)   (Produced by)
China Miner (1984)   (Produced by)
Guzzler (1984)   (Produced by )
Wallie Goes to Rhymeland (1984)   (Produced by)
Wheelin' Wallie (1984)   (Produced by)
Wheres My Bones? (1984)   (Produced by)
Frogger 64 (1983)   (Produced By)
Heroes of Karn (1983)   (Produced by)
Token Of Ghall (1983)   (Produced by)
BurgerTime (1982)   (Produced by)
Scramble (1981)   (Produced by)
 


Developer Biography

Born in 1965, Richard Paul Jones started Llamasoft together with Jeff Minter at the age of 16. A year later, the two parted ways, with Jones going on to start up Interceptor Micro's. He later also launched the Players and Pandora labels.

Last updated: May 26, 2014