Pierre-Olivier Clément

Also Known As

  • Pierre-Olivier Clement

Game Credits

Design

Far Cry: Primal (2016)   (Level Designers)
Tomb Raider (2013)   (Senior Level Designers)
Driver: San Francisco (2011)   (Game Designers)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Game Designers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Level Designers)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (With the collaboration of (Design))
Largo Winch: Empire Under Threat (2002)   (Lead Game Designer)
Rayman 2: The Great Escape (2000)   (Game Design)
 

Thanks

Watch_Dogs 2 (2016)   (Narrative Additional Thanks)
Thief (2014)   (Special Thanks)
Deus Ex: Human Revolution - Director's Cut (2013)   (Special Thanks)
Assassin's Creed: Brotherhood (2011)   (Thanks)
Deus Ex: Human Revolution (2011)   (Special Thanks)
Deus Ex: Human Revolution (Augmented Edition) (2011)   (Special Thanks)
Assassin's Creed: Brotherhood (2010)   (Thanks)
 


Developer Biography

Pierre-Olivier Clément worked for ZeroHour Software making a Duke Nukem 3D modification with them before he started working at UbiSoft.

Last updated: Jun 08, 2009