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Thomas A. Szakolczay

Also Known As

  • Tom Szakolczay
  • Thomas Szakolczay

Game Credits

Design

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
Unreal Tournament III (2007)   (Logo Design)
 

Art/Graphics

Teenage Mutant Ninja Turtles: Out of the Shadows (2012)   (Additional Concept Art)
Food Network: Cook or Be Cooked! (2009)   (Lead Concept Artist)
Ghostbusters: The Video Game (2009)   (Lead Concept Artist)
Call of Duty: World at War (2008)   (Additional Artwork)
Mushroom Men: The Spore Wars (2008)   (Additional Concept Art)
Gears of War (2007)   (Concept Artwork)
Call of Duty 3 (2006)   (Artists)
Gears of War (Limited Collector's Edition) (2006)   (Concept Artwork)
Call of Duty 2: Big Red One (2005)   (Art)
Call of Duty 2: Big Red One (Collector's Edit... (2005)   (Art)
Unreal Championship 2: The Liandri Conflict (2005)   (Contractors - Concept Artwork)
Call of Duty: United Offensive (2004)   (Art and Animation)
Command & Conquer: Renegade (2002)   (Artists)
Earth & Beyond (2002)   (Artists)
 

Audio

Emperor: Battle for Dune (2001)   (Cast)
 

Creative Services

Emperor: Battle for Dune (2001)   (Video & Cinematic Production (Costume Concept Art))
 

Other

Call of Duty: Ghosts (2013)   (Designed and Developed by Infinity Ward, Neversoft and Raven Software)
 


Developer Biography

Thomas A. Szakolczay started his career back in 1999 at Westwood Studios in Vegas as a concept artist, and it was good. After three years and having working on three titles, he left the company to explore new opportunities in Los Angeles and landed a job at Gray Matter. The company was taken over by Activision in 2002 and there he pumped out concepts and character models for three games in the Call of Duty series.

In 2008 he is a Concept Artist at Red Fly Studio.

Last updated: Jul 02, 2008