Marcus PregentDeveloper BIO
Marcus Pregent has been in the game industry since 1995 where he worked at Disney as a contract tester on Gargoyles for the Genesis, Pocahontas for Genesis and GameBoy, and Toy Story for the SNES. From there he went on to work at Knowledge Adventure Software as a Technical Support person. He later worked at NovaLogic as a tester on Comanche 2 vs Werewolf for the Mac and Comanche 3 for the PC. In 1997 he joined New World Computing (under The 3DO Company) as a tester and Level Designer for Might and Magic 6. Went on to work on Heroes of Might and Magic 3, as well as the two expansions for Heroes 3, Armageddon's Blade and Shadow of Death. He then transitioned back to 3D work on Legends of Might and Magic (one of the levels he did being used in Might and Magic 9).
After being laid off in 3DO's first major "bloodbath" he went to work at Netamin on Ultimate Baseball Online, which ended in creative differences. He then moved onto Microsoft as a contract designer on Crimson Skies: The High Road to Revenge (XBox). Currently he's now working at Sony on the Syphon Filter franchise.
Also Known As
- Marcus "Hardpoint" Pregent
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Games CreditedRed Faction: Guerrilla (2009), THQ Inc.
Syphon Filter: Dark Mirror (2006), Sony Computer Entertainment America, Inc.
Syphon Filter: The Omega Strain (2004), SCEA
Crimson Skies: High Road to Revenge (2003), Microsoft Games Studios
Might and Magic IX (2002), 3DO Europe, Ltd.
Legends of Might and Magic (2001), 3DO Company, The
Heroes of Might and Magic III Complete (Collector's Edition) (2000), 3DO Company, The
Heroes of Might and Magic III: The Restoration of Erathia (1999), 3DO Company, The
Heroes of Might and Magic (Millennium Edition) (1999), 3DO Company, The
Might and Magic VII: For Blood and Honor (1999), 3DO Company, The, Ubi Soft Entertainment Software
Might and Magic VI: The Mandate of Heaven (1998), 3DO Company, The
Comanche 3 (1997), NovaLogic, Inc.
Disney's Toy Story (1995), Disney Interactive, Inc.
Gargoyles (1995), Buena Vista Interactive