What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Ian Saunter

Game Credits

Business

The Amazing Virtual Sea Monkeys (2002)   (Development Director)
Silent Hill 2: Restless Dreams (2001)   (Project Management)
MediEvil (1998)   (Manager (Cambridge Studio))
Moonshine Racers (1991)   (The Management)
 

Production

Creatures Village (2001)   (Development Director)
Dig Dug Deeper (2001)   (Development Director)
Creatures 3 (1999)   (Director of Development)
Tom Clancy's Rainbow Six (1998)   (Producer)
Frogger (1997)   (Executive Producers)
Deadline (1996)   (Executive Producer)
Silverload (1995)   (Producer)
Super Troll Islands (1994)   (Produced by)
Brutal Sports Football (1993)   (Producers for Millennium)
James Pond 3: Operation Starfish (1993)   (Millennium Producers)
Daughter of Serpents (1992)   (Produced by)
The Super Aquatic Games (1992)   (Produced by)
James Pond 2: Codename: RoboCod (1991)   (Executive Producer)
 

Design

Pac-Man All-Stars (2002)   (Development Director)
Creatures Adventures (1999)   (Development Director)
Beast Wars: Transformers (1997)   (Studio Director)
Frogger (1997)   (Level Design)
Deadline (1996)   (Design)
Defcon 5 (1995)   (Design)
Diggers 2: Extractors (1995)   (Additional Design)
Brutal Sports Football (1993)   (Additional Design)
Diggers (1993)   (Additional Design)
Global Effect (1992)   (Additional Design)
Rome: Pathway to Power (1992)   (Game Design)
The Adventures of Robin Hood (1991)   (Game Design)
 

Quality Assurance

Global Effect (1992)   (Beta Testing)
 

Thanks

Creatures Village (2001)   (Special Thanks To)
Creatures Adventures (1999)   (Special Thanks to)
James Pond 3: Operation Starfish (1993)   (Special Thanks To)
 

Other

Creatures (1996)   (Creative Input)
 


Developer Biography

There is no biography on file for this developer.