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John Machin

Game Credits

Design

MotorStorm: Pacific Rift (2008)   (Creative)
 

Programming/Engineering

Command & Conquer 4: Tiberian Twilight (2010)   (Engineers)
Medal of Honor (2010)   (Front End)
Command & Conquer: Red Alert 3 - Commander&#x... (2009)   (Design Engineer)
Command & Conquer: Red Alert 3 - Uprising (2009)   (Design Engineer)
Command & Conquer 3: Kane's Wrath (2008)   (Additional Engineering)
Command & Conquer: Red Alert 3 (2008)   (Design Engineer)
Command & Conquer 3: Tiberium Wars (2007)   (Gameplay Engineers)
The Lord of the Rings: The Battle for Middle Earth II (2006)   (Gameplay Engineers)
Medal of Honor: Pacific Assault (2004)   (Engineering Team)
Medal of Honor: Allied Assault - Breakthrough (2003)   (Engineering)
Medal of Honor: Allied Assault - Spearhead (2002)   (Engineering Team)
Might and Magic IX (2002)   (Programming)
Legends of Might and Magic (2001)   (Programmers)
Vegas Games 2000 (2000)   (Install Programming)
Might and Magic VII: For Blood and Honor (1999)   (Programmers)
 

Art/Graphics

Formula 1 Championship Edition (2007)   (Graphic Design)
WipEout Pulse (2007)   (Graphic Design)
Formula One 06 (2006)   (Graphic Design)
Formula One 05 (2005)   (Graphic Design)
WipEout Pure (2005)   (Graphic Desginers)
Formula One 04 (2004)   (Graphic Design)
Formula One 2002 (2002)   (Art Team)
 

Thanks

The Lord of the Rings: The Battle for Middle-Earth... (2006)   (EALA RTS Team)
Arcomage (1999)   (Thanks to)
Crusaders of Might and Magic (1999)   (Special Thanks)
Heroes of Might and Magic III: The Restoration of ... (1999)   (Special Thanks)
Heroes of Might and Magic: Millennium Edition (1999)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.