Nick Cook

Developer BIO

Nick has worked for a number of the major publishers over the last fifteen years. He has had over fifty titles published, from old arcade conversions, such as Super Hang On, to film licenses like Aliens. Nick joined MicroProse in 1992 as Art Manager, heading up a team of around twenty-five artists.

He was involved in the art production and direction of numerous MicroProse projects including Grand Prix 2, Transport Tycoon, X-COM (the first three games), and Gunship: 2000 for the PlayStation. At Pumpkin he used his production and graphics experience to develop Warzone: 2100. He was also with Focus at a certain point in time.

In 2008 he is with the iPhone development studio Cave Bear.

Websites


Games Credited
Conflict: Denied Ops (2008), Eidos Interactive Ltd.
Conflict: Global Terror (2005), SCi Games Ltd.
The Movies (Premiere Edition) (2005), Activision Publishing, Inc.
Conflict: Vietnam (2004), SCi Games Ltd.
Conflict: Desert Storm II: Back to Baghdad (2003), SCi Games Ltd.
The Great Escape (2003), SCi Games Ltd.
Conflict: Desert Storm (2002), SCi Games Ltd.
Warzone 2100 (1999), Eidos Interactive, Inc.
X-COM: Apocalypse (1997), MicroProse Ltd.
Grand Prix 2 (1995), MicroProse Ltd.
X-COM: Terror from the Deep (1995), MicroProse Software, Inc.
Gunship 2000 (1993), MicroProse Software, Inc.
Indiana Jones and The Fate of Atlantis: The Action Game (1992), LucasArts, U.S. Gold Ltd.
The Legacy: Realm of Terror (1992), MicroProse Software, Inc.
Predator 2 (1992), Arena Entertainment
Chase H.Q. II: Special Criminal Investigation (1990), Ocean Software Ltd.
Dragon Breed (1990), Activision, Inc.
Night Shift (1990), Lucasfilm Games
 

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