Nick Cook

Moby ID: 1543

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Nick has worked for a number of the major publishers over the last fifteen years. He has had over fifty titles published, from old arcade conversions, such as Super Hang On, to film licenses like Aliens. Nick joined MicroProse in 1992 as Art Manager, heading up a team of around twenty-five artists.

He was involved in the art production and direction of numerous MicroProse projects including Grand Prix 2, Transport Tycoon, X-COM (the first three games), and Gunship: 2000 for the PlayStation. At Pumpkin he used his production and graphics experience to develop Warzone: 2100. He was also with Focus at a certain point in time.

In 2008 he is with the iPhone development studio Cave Bear.

Credited on 19 games

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Conflict: Denied Ops (2008, Windows) Special Thanks
The Movies (Premiere Edition) (2005, Windows) Test Work Experience for The Movies
Conflict: Global Terror (2005, PlayStation 2) Development Director
Conflict: Vietnam (2004, Windows) Development Director
Conflict: Desert Storm II - Back to Baghdad (2003, PlayStation 2) Director of Development
The Great Escape (2003, Windows) Director of Development
Conflict: Desert Storm (2002, Xbox) Director of Development
Warzone 2100 (1999, PlayStation) Director of Development
X-COM: Apocalypse (1997, DOS) Graphics / Artwork
Grand Prix II (1996, DOS) Special Thanks To
X-COM: Terror from the Deep (1995, DOS) Graphics / Artwork
Pirates! Gold (1994, Amiga CD32) Intro Sequence Artwork
Gunship 2000 (1993, Amiga) Artistic Design
Predator 2 (1992, Genesis) Artwork
The Legacy: Realm of Terror (1992, DOS) 3D Modelling
Indiana Jones and the Fate of Atlantis: The Action Game (1992, ZX Spectrum) Graphics
Night Shift (1991, Amstrad CPC) Graphics -
Dragon Breed (1990, ZX Spectrum) Grafx by
S.C.I.: Special Criminal Investigation (1990, Commodore 64) Intermission Graphics

[ full credits ]

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