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Nick Cook

Game Credits

Business

The Great Escape (2003)   (Director of Development)
Conflict: Desert Storm (2002)   (Director of Development)
 

Production

Conflict: Global Terror (2005)   (Development Director)
Conflict: Vietnam (2004)   (Development Director)
The Great Escape (2003)   (Director of Development)
Warzone 2100 (1999)   (Director of Development)
X-COM: Terror from the Deep (1995)   (Assistant Producer)
 

Design

Conflict: Desert Storm II: Back to Baghdad (2003)   (Director of Development)
 

Art/Graphics

X-COM: Apocalypse (1997)   (Graphics / Artwork)
X-COM: Terror from the Deep (1995)   (Intro Sequence)
Indiana Jones and The Fate of Atlantis: The Action... (1992)   (Graphics)
The Legacy: Realm of Terror (1992)   (3D Modelling)
Predator 2 (1992)   (Artwork)
Gunship 2000 (1991)   (Artistic Design)
Dragon Breed (1990)   (Grafx by)
Night Shift (1990)   (Graphics -)
Chase H.Q. II: Special Criminal Investigation (1989)   (Intermission Graphics)
 

Quality Assurance

The Movies (Premiere Edition) (2005)   (Test Work Experience for The Movies)
 

Creative Services

Conflict: Vietnam (2004)   (Development Director)
 

Thanks

Conflict: Denied Ops (2008)   (Special Thanks)
Grand Prix II (1995)   (Special Thanks To)
X-COM: Terror from the Deep (1995)   (Thanks To)
 


Developer Biography

Nick has worked for a number of the major publishers over the last fifteen years. He has had over fifty titles published, from old arcade conversions, such as Super Hang On, to film licenses like Aliens. Nick joined MicroProse in 1992 as Art Manager, heading up a team of around twenty-five artists.

He was involved in the art production and direction of numerous MicroProse projects including Grand Prix 2, Transport Tycoon, X-COM (the first three games), and Gunship: 2000 for the PlayStation. At Pumpkin he used his production and graphics experience to develop Warzone: 2100. He was also with Focus at a certain point in time.

In 2008 he is with the iPhone development studio Cave Bear.

Last updated: Nov 11, 2008