How much time do you spend in each single session when you play games?

Steve High

Game Credits

Design

Super Off Road: The Baja (1993)   (Game Designers)
 

Programming/Engineering

Danny Sullivan's Indy Heat (1991)   (Software & Graphics)
 

Art/Graphics

PlayStation All-Stars Battle Royale (2012)   (Storyboard Artist)
Killzone 3 (2011)   (SCEA Visual Arts Services Group)
MLB 2004 (2003)   (Cinematic Artist)
ATV Offroad Fury 2 (2002)   (Cinematic Artists)
The Mark of Kri (2002)   (Lead Pre-Visualization Artists)
MLB 2002 (2001)   (Pre-Visualizatiion Artist)
NFL GameDay 2002 (2001)   (Previsualization Artist)
Super Off Road: The Baja (1993)   (Game Artists)
Ivan 'Ironman' Stewart's Super Off ... (1989)   (Graphics)
 

Video/Cinematics

SOCOM: U.S. Navy SEALs (2002)   (Cinematic Artist)
 

Creative Services

Final DOOM (1996)   (Print Design & Production)
Mortal Kombat Trilogy (1996)   (Print Design and Production)
DOOM (1995)   (Print Design and Production)
Fun 'N Games (1995)   (Game Manual)
Kyle Petty's No Fear Racing (1995)   (Manual Art)
Mortal Kombat 3 (1995)   (Manual Design / Production)
Ultimate Mortal Kombat 3 (1995)   (Manual Design & Production )
Williams Arcade Classics (1995)   (Print Design and Production)
Double Dragon V: The Shadow Falls (1994)   (Packaging & Manual Concept and Production)
Troy Aikman NFL Football (1994)   (Package Design & Production)
DOOM (1993)   (Manual Design & Production)
Super Off Road: The Baja (1993)   (Poster Design & Illustration)
Ms. Pac-Man (1981)   (Print and Design Production)
 


Developer Biography

There is no biography on file for this developer.