What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Ryan Shwayder

Game Credits

Quality Assurance

EverQuest II (2004)   (Quality Assurance Analysts)
 

Public Relations

EverQuest II: Echoes of Faydwer (2006)   (Community Relations Manager)
EverQuest II: Kingdom of Sky (2006)   (Community Relations Manager)
EverQuest: Prophecy of Ro (2006)   (Community Relations Managers)
 

Customer/Technical Support

EverQuest II: Desert of Flames (2005)   (Community Managers)
 

Other

Diablo III: Reaper of Souls (2014)   (Blizzard Development Family)
Hearthstone: Heroes of Warcraft (2014)   (Blizzard Development Family)
 


Developer Biography

Ryan Shwayder, also known as Blackguard, is a Game Designer on Blizzard Entertainment's World of Warcraft.

He got his start in the game industry in 2000 as an intern for the little-known MMORTS Fighting Legends by Maximum Charisma Studios.

After that, he moved on to write for the online gaming media until early 2004, when he joined Sony Online Entertainment as a Quality Assurance Analyst. He moved on to become a Community Relations Representative before the launch of EverQuest II, and then the Community Relations Manager for the game in early-mid 2005.

In late 2006, Shwayder joined Green Monster Games (which became 38 Studios) to work alongside Curt Schilling, R.A. Salvatore, Todd McFarlane, and industry veterans. There, he helped develop the intellectual property and lore that was used in Kingdoms of Amalur: Reckoning. His tenure ended at 38 Studios with the studio's closure in 2012, where he was Content Design Supervisor on the Kingdoms of Amalur (aka Copernicus) MMO project.

He has helped launch several titles to this date:

Last updated: Dec 26, 2013