|EverQuest II (2004)||(Quality Assurance Analysts)|
|EverQuest II: Echoes of Faydwer (2006)||(Community Relations Manager)|
|EverQuest II: Kingdom of Sky (2006)||(Community Relations Manager)|
|EverQuest: Prophecy of Ro (2006)||(Community Relations Managers)|
|EverQuest II: Desert of Flames (2005)||(Community Managers)|
|Diablo III: Reaper of Souls (2014)||(Blizzard Development Family)|
|Hearthstone: Heroes of Warcraft (2014)||(Blizzard Development Family)|
Ryan Shwayder, also known as Blackguard, is a Game Designer on Blizzard Entertainment's World of Warcraft.
He got his start in the game industry in 2000 as an intern for the little-known MMORTS Fighting Legends by Maximum Charisma Studios.
After that, he moved on to write for the online gaming media until early 2004, when he joined Sony Online Entertainment as a Quality Assurance Analyst. He moved on to become a Community Relations Representative before the launch of EverQuest II, and then the Community Relations Manager for the game in early-mid 2005.
In late 2006, Shwayder joined Green Monster Games (which became 38 Studios) to work alongside Curt Schilling, R.A. Salvatore, Todd McFarlane, and industry veterans. There, he helped develop the intellectual property and lore that was used in Kingdoms of Amalur: Reckoning. His tenure ended at 38 Studios with the studio's closure in 2012, where he was Content Design Supervisor on the Kingdoms of Amalur (aka Copernicus) MMO project.
He has helped launch several titles to this date:
- Fighting Legends
- EverQuest II
- EverQuest II: The Bloodline Chronicles (Adventure Pack)
- EverQuest II: The Splitpaw Saga (Adventure Pack)
- EverQuest II: Desert of Flames (Expansion Pack)
- EverQuest II: Kingdom of Sky (Expansion Pack)
- EverQuest II: The Fallen Dynasty (Adventure Pack)
- EverQuest II: Echoes of Faydwer
Last updated: Dec 26, 2013