How do you play retro games?

Reko Ukko

Also Known As

  • Reko Nokkanen

Game Credits

Design

Alan Wake's American Nightmare (2012)   (Game Design)
FlatOut: Ultimate Carnage (2007)   (Game Designers)
FlatOut 2 (2006)   (Game Designers)
 

Art/Graphics

SEGA Rally Revo (2007)   (Lead Designer)
FlatOut (2004)   (Graphical Artists)
 

Quality Assurance

Rochard (2011)   (Quality Assurance - Beta Testers)
The Tales of Bingwood: Chapter I - To Save a Princess (2008)   (Additional Testing)
 


Developer Biography

Reko (Nokkanen) Ukko entered the game industry at the beginning of 2004. Starting at Bugbear Entertainment as a graphic artist, but soon moved on to be a game designer. While at Bugbear, he worked on the FlatOut-series as well as in the PSP version of Sega Rally Revo.

In 2007, he moved on to Sumea studio of Digital Chocolate where worked as a lead game designer and design manager, working on cross-platform games (Mobile, PC, iPhone, XBox360) across multiple genres. Later on, he has worked at Remedy Entertainment on Alan Wake's American Nightmare and their upcoming AAA-game. Reko currently works as the head of design at NaturalMotion Games in Oxford, UK.

He is an avid gamer, enjoying all aspects of video games to traditional board games and plays.

Last updated: Jan 08, 2013