|The Cave Adventure (2011)||(Original game developed in PDP-10 FORTRAN by)|
|Colossal Cave Adventure for Native Client (2011)||(Original development by)|
|610 DEAR.BEN (2010)||(Adventure by)|
|GET LAMP (included games) (2010)||(Games by)|
|iAdventure (2010)||(Original game by)|
|Colossal Cave Adventure (2009)||(Original Colossal Cave Adventure game by)|
|Advent (2008)||(Adventure - The Interactive Original originally written in Fortran by)|
|ADV770 (2007)||(Based on earlier versions by)|
|Colossal Cave Adventure (2007)||(Based on original work by)|
|Colossal Cave (2006)||(Based on the classic adventure by)|
|Adventure (2003)||(Program originally developed by)|
|Colossal Cave (1994)||(ADVENTURE written by)|
|Adventure in Humongous Cave (1992)||(Based on "public domain" games by)|
|Dungeon (1987)||(Inspired by the ADVENTURE game of)|
|Zork: The Great Underground Empire (1980)||(The original Zork was inspired by the ADVENTURE game of)|
|Microsoft Adventure (1979)||(Original Mainframe Version)|
|ADVENTURE (2007)||(Written by)|
|Golden Oldies Volume 1: Computer Software Classics (1985)||(Special Thanks To)|
|Dungeon (1987)||(inspired by the Adventure game of)|
Sometimes called the Fathers of Computer Gaming, Will Crowther and Don Woods created the first 'text adventure' for the computer - Colossal Cave Adventure.
From A History of 'Adventure' - Here's where it all began...:
In 1972, William Crowther and his wife Pat were working for Bolt, Beranek and Newman in Boston, otherwise known as BBN. Will was developing the assembly language program for the original routers used in creating the ARPAnet. In their spare time the Crowthers, both avid cavers, explored and mapped portions of the Mammoth and Flint Ridge cave systems in Kentucky for the Cave Research Foundation.
Still thinking of the many beautiful sights they had seen, including caverns with colorful names like "The Hall of the Mountain King" and "Twopit Room," Will Crowther produced plotter line-drawing maps of the cave from survey data of their explorations.
Other activities Crowther enjoyed were rock climbing and a regular game of Dungeons and Dragons, a roleplaying game in which Crowther took on the persona of "Willie the Thief" among a circle of close friends.
Unfortunately, it was during this period that Crowther's marriage ended. Feeling estranged from his two daughters and wanting to be closer to them, he decided to write a program that they might enjoy: a simulation of his cave explorations that also contained elements of his fantasy roleplaying. He was intrigued by the idea of trying a computer-mediated version of the game.
He wrote a computer simulation based on the maps, for a Digital Equipment Corporation PDP-10 computer, in FORTRAN. His first version included caver jargon such as "Y2" (a common notation on cave maps denoting a secondary entrance), and many of the names of rooms in this version came from actual features in the caves Will had been exploring.
Crowther's daughters enjoyed the game, and it was passed from friend to friend during the early days of the Internet, appearing on countless computers on and off the fledgling network. Often someone would install 'Adventure' in the wee hours of the night — without mentioning it to the computer staff — and move on, resulting in a mysterious yet impressive game program seeming to appear as if by magic.
Crowther was known as a meticulous cave surveyor. He had a ASR33 Teletype set up in his living room, connected remotely to a computer at work, that he and several friends used to input cave survey data. His wife Pat wrote a program that would read this data and plot maps of the cave being surveyed.
Crowther's name and writing appears often in RFC documents produced during the earliest days of the Internet, along with many other contributors from BBN.
Crowther's exploits have been chronicled in a number of books, both for his computer and caving activities:
- The Longest Cave, by Roger Brucker and Richard Watson
- When Wizards Stay Up Late, by Katie Hafner and Matthew Lyon
- Hackers: Heroes of the Computer Revolution, by Steven Levy
- The Soul of a New Machine, by Tracy Kidder
Last updated: Dec 13, 2009
Creator of very early interactive fiction
- Somewhere Nearby is Colossal Cave... (Dennis G. Jerz) -- Article includes photos from an expedition to the real Colossal Cave, and an analysis of Will Crowther's original source code for Adventure, representing the game as it was when Don Woods first found it.