User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Eduardo Baraf

Also Known As

  • Ed Baraf

Game Credits

Production

Arrrrrr! (2007)   (Production)
Dimension M: Evolver (2007)   (Project Manager, Producer)
 

Design

Dimension M: Evolver (2007)   ( Lead Designers)
Field Commander (2006)   (Design)
 

Quality Assurance

Dungeons & Dragons: Dragonshard (2005)   (Lead Tester)
Forgotten Realms: Demon Stone (2004)   (Testers)
RollerCoaster Tycoon 3 (2004)   (Testers)
Shadow Ops: Red Mercury (2004)   (Privates)
Terminator 3: The Redemption (2004)   (Testers)
Neverwinter Nights: Hordes of the Underdark (2003)   (Testers)
 

Thanks

Sid Meier's Pirates! (2004)   (Special Thanks)
 


Developer Biography

Eduardo Baraf is currently Director of Online/Mobile games at Blue Fang Games..He entered the world of game development as the founding member of Wolverine Soft, the University of Michigan’s organization of student game developers. As producer and designer, Eduardo spearheaded the development of Wolverine Soft’s maiden project, Crisis Wolverine: Insurrection Green and helped build the organization to over 150 members and alumni.

After working in marketing at GT Interactive, Inc. (2000), Eduardo accepted a position at Atari, Inc, where he served as the Assistant Lead tester on Sid Meier’s Pirates!, and Lead Tester on Dungeons & Dragons: Dragonshard and Games.com. He also worked on other major titles such as Sid Meier's Civilization 3, Neverwinter Nights, Unreal Tournament 2004, Driv3r, Rollercoaster Tycoon 3, Forgotten Realms: Demon Stone, and Terminator 3: The Redemption.

Eduardo Baraf joined Mind Control Software in 2005 where he worked in production and design until becoming Studio Head. As Studio Head, he oversaw all of MCS’s development efforts, day-to-day studio operations, and finances. He grew the staff of 12 to 40 and contributed his design and production skills to numerous titles, including Stomping Grounds, Field Commander, Dimension M: Evolver, and Arrrrrr!, before joining Tabula Digita as Director of Product Management in 2007, where he oversaw internal and external web and game development.

Last updated: Aug 30, 2009