Cort Stratton

Developer BIO

Cort attended Carnegie Mellon University, receiving a BS in Computer Science in 2001 and a masters degree in Entertainment Technology in 2003. After an internship at Electronic Arts in 2002, he was hired full-time at EA's Maxis studio in 2003. In 2005, he joined a Sony R&D team based at Naughty Dog. He currently develops and maintains low-level graphics systems for the PlayStation 3 (most notably PLAYSTATION(R)Edge Geometry, a high-performance SPU-based geometry processing system which is used in dozens of PS3 titles).

Websites

  • CDWFS -- Personal homepage

Games Credited

 

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