Cort Stratton

Developer BIO

Cort attended Carnegie Mellon University, receiving a BS in Computer Science in 2001 and a masters degree in Entertainment Technology in 2003. After an internship at Electronic Arts in 2002, he was hired full-time at EA's Maxis studio in 2003. In 2005, he joined a Sony R&D team based at Naughty Dog. He currently develops and maintains low-level graphics systems for the PlayStation 3 (most notably PLAYSTATION(R)Edge Geometry, a high-performance SPU-based geometry processing system which is used in dozens of PS3 titles).

Websites

  • CDWFS -- Personal homepage

Games Credited
inFAMOUS (2009), Sony Computer Entertainment America, Inc.
Killzone 2 (2009), Sony Computer Entertainment Europe Ltd.
BioShock (2008), 2K Games
Mercenaries 2: World in Flames (2008), Electronic Arts, Inc.
MLB 08: The Show (2008), Sony Computer Entertainment America, Inc.
Formula One Championship Edition (2007), Sony Computer Entertainment America, Inc.
Heavenly Sword (2007), Sony Computer Entertainment America, Inc.
PAIN (2007), Sony Computer Entertainment America, Inc.
Ratchet & Clank Future: Tools of Destruction (2007), Sony Computer Entertainment America, Inc.
Uncharted: Drake's Fortune (2007), Sony Computer Entertainment America, Inc.
Unreal Tournament III (2007), Midway Home Entertainment, Inc.
Warhawk (2007), Sony Computer Entertainment America, Inc.
Resistance: Fall of Man (2006), Sony Computer Entertainment Incorporated
Jak X: Combat Racing (2005), SCEA
The Urbz: Sims in the City (2004), Electronic Arts, Inc.
SimCity 4: Rush Hour (2003), Electronic Arts Ltda.
The Sims: Bustin' Out (2003), Electronic Arts, Inc.
 

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