Also Known As
- Dave McCoy
|Crimson Skies (2000)||(Creative Direction)|
|Rise of the Tomb Raider: 20 Year Celebration (2016)||(Senior Software Engineers)|
|Rise of the Tomb Raider (2015)||(Senior Software Engineers)|
|Tom Clancy's Rainbow Six: Siege (2015)||(ATG Engineering Support)|
|Dead Rising 4 (2016)||(Senior Technical Art Director, ATG)|
|Shadowrun Returns (2013)||(Matrix Art)|
|Rise of Nations: Rise of Legends (2006)||(Art)|
|MechWarrior 4: Vengeance (2000)||(Additional Artists)|
|Mech Commander (1998)||(3D Animations)|
|Evolve (2015)||(Additional Platform Support)|
|Half-Life: Counter-Strike (2003)||(Microsoft Special Thanks)|
|Cel Damage (2002)||(Special Thanks)|
|MechWarrior 3 (1999)||(Thanks)|
|Pandora's Box (1999)||(Special Thanks To)|
|Defense Grid 2 (2014)||(Employees)|
|Counter-Strike: Global Offensive (2012)||(Hidden Path Entertainment)|
|Defense Grid: The Awakening (2008)||(Hidden Path Entertainment is)|
Dave McCoy is a founder and the Art Director for Hidden Path Entertainment.
Prior to Hidden Path, Dave was the Creative Director of Virtual World Entertainment and FASA Interactive, contributing both design and art direction to the Mechwarrior franchise among others. Dave headed all aspects of FI’s art department as well as computer graphics production for television which helped to promote the company’s computer games as well as a line of toys. Dave also art directed and oversaw design of the widely hailed Virtual World Entertainment system and designed and produced a Disney theme park attraction developed under contract for Imagineering.
As a Creative Director at Microsoft Games Studios, Dave co-created the critically acclaimed Crimson Skies franchise, and as art director for the Xbox Advanced Technology Group Dave provided artistic guidance on more than 80 titles including numerous hits from multiple publishers.
Last updated: Apr 23, 2007