Also Known As
- Jess Heinig
- Jess Heanig
|Fallout 2 (1998)||(SPECIAL Game System Design By)|
|Fallout (1997)||(Additional Design By)|
|Fallout (Demo Version) (1997)||(Programmers)|
|True Crime: Streets of LA (2004)||(Day Test Team)|
|Neverwinter (2013)||(Cryptic Studios - Team Member)|
Jesse Heinig was one of the designers on Fallout (1997) and Fallout 2 (1998). He did general design for the first title and was involved with the S.P.E.C.I.A.L. system for the sequel. After those games he went to work at White Wolf as a developer for their tabletop and live-action role-playing games. He spent just under four years there and worked primarily on Mage: The Ascension, Kindred of the East and Mind's Eye Theatre with the occasional contribution to Vampire: The Masquerade. From there he went on to Decipher, where he headed up development for the Star Trek role-playing game up until Decipher closed their RPG division.
He then spent a little while at Activision and did some time as a production coordinator on Call of Duty 2. His face can be seen as a texture for the Russian soldiers in that title. He then went back to college to finish a Computer Science degree (he had previously left without finishing when he went to work on Fallout), and finished the studies in December 2008.
Last updated: Aug 09, 2009