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Wolfgang Engel

Moby ID: 158706

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Wolfgang is the CEO of Confetti, a think-tank for advanced real-time graphics for the game and movie industry. Previously he worked for more than four years in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro book series, the author of many articles and a regular speaker on computer graphics conferences world-wide. He is also a MVP DirectX since 2006, teaches at UCSD and active in several advisory boards throughout the industry. You can find him on twitter at

wolfgangengel

Confetti's website is www.conffx.com

Credited on 19 games

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Forza Motorsport (2023, Windows) CEO
Starfield (2023, Windows) The Forge Interactive
Carve Snowboarding (2021, Quest) The Forge Interactive
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) The Forge Interactive, Inc.
Hades (2018, Windows) Additional Engine Programming - Confetti / The Forge Interactive
Quake: Champions (2017, Windows) Additional Technical Assistance by Confetti Interactive Inc.
Pyre (2017, PlayStation 4) Confetti Interactive, Inc.
Mafia III (2016, Windows) Confetti Interactive
Doom (2016, Windows) Special Thanks
Tomb Raider (2013, Windows) Special Thanks to
Alan Wake (2012, Windows) Special Thanks
Alan Wake (2010, Xbox 360) For their contribution to the project
Grand Theft Auto IV: The Lost and Damned (2010, Windows) RAGE Technology Team: Graphics Programmers
Midnight Club: Los Angeles - Complete Edition (2009, PlayStation 3) Programming
Grand Theft Auto IV (2008, Windows) RAGE Graphics Programmers
Midnight Club: Los Angeles (2008, Xbox 360) Programming
Rockstar Games presents Table Tennis (2006, Xbox 360) Character Shaders
Söldner: Marine Corps (2005, Windows) Programming
Medal of Honor: Pacific Assault (2004, Windows) Signature Devices, Inc.

[ full credits ]

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