|Detroit: Become Human (2018)||(Graphic Director)|
|Fahrenheit: Indigo Prophecy - Remastered (2015)||(Graphic Manager)|
|Beyond: Two Souls (2013)||(Art Director)|
|Heavy Rain (2010)||(Lead Sets)|
|Heavy Rain: Chronicle One - The Taxidermist (2010)||(Lead Sets)|
|Indigo Prophecy (2005)||(Graphic Manager)|
|Paris 1313: The Mystery of Notre-Dame Cathedral (1999)||(Computer graphics)|
|Moto Racer (1997)||(QA testers)|
|Fade to Black (1995)||(QA Testers - France)|
Christophe Brusseaux started working in the video game industry in 1992 for Delphine Software as a Digital Artist. He worked on Fade to Black (PC & PSX), Moto Racer (PC & PSX) and Darkstone (PC & PSX).
In 1998, he joined the graphics studio Dramaera in 1998 where he worked on Asterix vs César (PSX), The Insider (PC) and Paris 1313 (PC).
From 1999 onwards, he worked freelance for videogame and post-production projects, in collaboration with Lanterne Magique and Pixel in the Box, and became Lead Artist of projects for the latter during 1999. He works on the trailers and productions of several video games, such as Antz Racing (PC & PS2) and Gremlins (PC & PS2).
He also accomplished digital works for the documentary Patamodeleurs for Canal+ and Palms Production. In 2001, he joined Quantic Dream as Lead Artist on Fahrenheit.
Last updated: Jun 06, 2005