David SearsDeveloper BIO
David Sears studied at the University of Southern Mississippi and graduated with a BS in English, Radio/Television/Film (1985-1991). After his studies he became journalist/assistant editor at Compute! magazine and was freelancer for about a year (1991-1992). He continued to write articles for Compute! after he left till 1994, and contributed in total about 50 articles.
In 1992, he wrote the hint book for
Cyberdreams'
award-winning adventure game
Dark Seed and co-wrote with
Harlan Ellison a first (game) draft for
I Have No Mouth, and I Must Scream.
In June of the same year he went to
Virgin Interactive, to become Lead Designer, where he stayed till May 1996. In the same period he was Producer/Lead Designer at
Kronos Digital Entertainment, where he worked on
Meat Puppet (January 1995-June 1996).
He worked as Project Director for
Looking Glass Studios (June 1997 - January 1999) and his next job was Creative Director at
Zipper Interactive, where he was the Creative Director and Lead Designer for the first
SOCOMs, a multi-million unit selling series (February 1999-February 2005). He left Zipper to pursue other kinds of game designs. He worked shortly for
SCEA as Senior Designer, at least according to his business card, as in fact his job was Creative Director. Internally Senior Designer was the "highest" title someone coming from a game design background could have (April 2005-April 2006).
Since then he holds positions as Game Director at
Pseudo Interactive (June 2006 - present) and as Senior Producer at
Foundation 9 Entertainment (2008 – present).
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Games CreditedSOCOM 3: U.S. Navy SEALs (2005), SCEA
SOCOM: U.S. Navy SEALs - Fireteam Bravo (2005), Sony Computer Entertainment America, Inc.
SOCOM II: U.S. Navy SEALs (2003), SCEA
SOCOM: U.S. Navy SEALs (2002), SCEA
Criticom (1997), Vic Tokai, Inc.
I Have No Mouth, and I Must Scream (1995), Acclaim Entertainment, Inc., Cyberdreams, Inc.