Marc-André Carbonneau

Also Known As

  • Marc André Carbonneau
  • Marc-Andre Carbonneau

Game Credits

Programming/Engineering

Assassin's Creed: Unity - Dead Kings (2015)   (Product Specialist)
Assassin's Creed: Rogue (2014)   (Product Specialist)
Watch_Dogs (2014)   (Passenger Product Specialist)
 

Art/Graphics

Far Cry: Primal (2016)   (Graphic Team Leads)
Assassin's Creed III (2012)   (CG Supervisors)
Shaun White Skateboarding (2010)   (Special Effect Artist)
Tom Clancy's Splinter Cell: Conviction (2010)   (Special Effects)
Assassin's Creed: Director's Cut Edition (2008)   (Visual Effects)
Far Cry 2 (2008)   (VFX Team)
Assassin's Creed (2007)   (Visual Effects)
Surf's Up (2007)   (Visual Effects)
AND 1 Streetball (2006)   (VFX)
Far Cry: Instincts - Predator (2006)   (VFX)
Far Cry: Instincts (2005)   (VFX)
Prince of Persia: The Two Thrones (2005)   (Visual Effects)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Lighting Artists)
Prince of Persia: Warrior Within (2004)   (Texture Artists)
 

Video/Cinematics

Tom Clancy's Rainbow Six: Lockdown (2005)   (Visual Effect)
 

Technology

Far Cry: Primal (2016)   (Product Specialist)
Assassin's Creed: Syndicate (2015)   (Product Specialist)
Tom Clancy's Rainbow Six: Siege (2015)   (Product Specialist)
Assassin's Creed: Unity (2014)   (Product Specialist)
Far Cry 4 (2014)   (Product Specialists)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Product Specialist)
 

Thanks

Tom Clancy's Rainbow Six: Siege (2015)   (Thanks)
 

Other

Surf's Up (2007)   (Visual Effects)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Lighting Technical Direction by)
 


Developer Biography

August 1998 - April 2001: Softimage (Quality Assurance)
June 2001 - August 2003: Cinegroupe (FX Artist)
August 2003 - November 2003: Meteor Studio (FX Artist)
2003 - 2004: Big Bang Animation (FX Artist, )
March 2004 - June 2004: Mokko Studio (FX Artist)
June 2004 - February 2010: Ubisoft (Senior FX Artist)
2013: Chooz (Designer)
November 2012 - August 2014: Ubisoft (Product Specialist)
Since February 2010: Ubisoft (CG Supervisor)
Since August 2014: Ubisoft (Production Manager)

Last updated: Mar 31, 2016