|Kingdoms of Amalur: Reckoning (2012)||(Additional Programming)|
|Gears of War 3 (2011)||(Sr. Engine Programmers)|
|Infinity Blade II (2011)||(Lead Platform Systems Programmer)|
|Infinity Blade (2010)||(Senior Engine Programmer)|
|Age of Empires III: The Asian Dynasties (2007)||(Programming)|
|Rise of Nations: Rise of Legends (2006)||(Graphics Programming Lead)|
|Rise of Nations: Gold Edition (2004)||(Programmers)|
|Rise of Nations: Thrones & Patriots (2004)||(Programmers)|
|Rise of Nations (2003)||(Programming)|
|Death Gate (1994)||(Additional Testing)|
|Superhero League of Hoboken (1994)||(Testing)|
|Gears of War: Judgment (2013)||(Special Thanks)|
|Infinity Blade III (2013)||(ChAIR would like to thank)|
|Fortnite (Standard Founder's Pack) (2017)||(Designed, Developed, and Published by Epic Games)|
|Shadow Complex: Remastered (2015)||(Epic Games)|
Jason's professional exposure to the industry began when he worked as a tester for Legend Entertainment on Super Hero League of Hoboken and Death Gate. Hard working and highly talented, Jason Bestimt strikes the perfect balance as Senior Programmer for Big Huge Games.
One of those programmers with an actual Computer Engineering degree, Jason began work for Intel Corporation straight out of Virginia Tech. At Intel, he furthered his already impressive 3D programming skills while evangelizing technology to game companies around the country. He helped write the first 3D engine that maximized the new Pentium III instructions; this resulted in a demo called "Bugs" which is currently housed in the Intel Museum. Jason also worked on optimizations for Madden Football, Caligari TrueSpace and others.
Jason is both eager to learn and generous with his knowledge. Always ready to ask the right questions, he co-wrote an article for "Gamasutra" detailing his work in advanced shadow volumes titled, cleverly enough, "Real-Time Shadow Casting Using Shadow Volumes".
Jason came to Big Huge by way of Firaxis Games.
[Source: Big Huge Games web site]
Last updated: Jan 31, 2004