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Sébastien Gaillard

Also Known As

  • Sebastien Gaillard

Game Credits

Audio

Remember Me (2013)   (Sound Designers)
I Am Alive (2012)   (Audio (DW))
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Additional Sound Designers)
Red Steel 2 (2010)   (Sound Designers)
Cleopatra: Riddle of the Tomb (2007)   (Artistic Sound Direction)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Designers)
Tom Clancy's Ghost Recon: Advanced Warfighter 2 (2007)   (Sound Design)
Dark Messiah: Might and Magic (2006)   (Sound Designer)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Ludi Factory Sound Studio - Ubisoft Paris)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Ludi Factory Sound Studio - Ubisoft Paris)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Voice Post-Production)
Cold Fear (2005)   (Additional Sound Design & Integration)
ECHO: Secrets of the Lost Cavern (2005)   (Sound Design)
The Egyptian Prophecy (2004)   (Sound Engine Concept)
Return to Mysterious Island (2004)   (Sound Design and Integration)
The Secrets of Da Vinci: The Forbidden Manuscript (2003)   (Sound effects)
Curse of Atlantis: Thorgal's Quest (2002)   (Sound Design)
Salammbo: Battle for Carthage (2002)   (Sound Design)
Arthur's Knights II: The Secret of Merlin (2001)   (Sound Design (Creation and Management))
Beyond Atlantis II (2001)   (Sound Designers)
MegaRace: MR3 (2001)   (Sound Designer)
Versailles II: Testament of the King (2001)   (Sound, Effects and Sound Arrangement)
Woody Woodpecker: Escape from Buzz Buzzard Park (2001)   (Sound Design)
Arthur's Knights: Tales of Chivalry (2000)   (Sound Designer)
Egypt II: The Heliopolis Prophecy (2000)   (Sound Effects, Atmosphere and Audio Post-production)
Odyssey: The Search for Ulysses (2000)   (Sound)
 

Thanks

187: Ride or Die (2005)   (Special Thanks - David Baque)
 

Other

Tom Clancy's Ghost Recon: Phantoms (2014)   (Ubisoft Paris Future Soldier Team)
 


Developer Biography

There is no biography on file for this developer.