Martin WalkerDeveloper BIO
Martin Walker, CTO at
A2M, has been involved in commercial software development in Montreal since the mid 80’s. He has spent most of his career in the multimedia arena, working for companies like Matrox Electronics, Softimage and others. He has been a key player in building tools and environments for video productions including special effects and 3D computer graphics. His venture in the gaming industry has evolved into the creation of A2M’s multiplatform game engine and the elaboration of an optimized production pipeline to produce good quality games fast.
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Games CreditedWET (2009), Bethesda Softworks LLC
Iron Man (2008), SEGA of America, Inc.
The Ant Bully (2006), Midway Home Entertainment, Inc.
Disney's Kim Possible: What's the Switch? (2006), Buena Vista Games, Inc.
Happy Feet (2006), Midway Home Entertainment, Inc.
Teen Titans (2006), THQ Inc.
Kim Possible: Kimmunicator (2005), Buena Vista Games, Inc.
Scooby-Doo! Unmasked (2005), THQ Inc.
Scooby-Doo! Unmasked (2005), THQ Inc.
Disney's Home on the Range (2004), Buena Vista Games, Inc.
Scaler (2004), Global Star Software Inc.
Disney•Pixar's Monsters Inc. Scare Island (2002), Buena Vista Games, Inc.
Deuteros: The Next Millennium (1991), Activision (UK) Limited
Hunter (1991), Activision, Inc.
Back to the Future (1986), Electric Dreams Software
Rupert and the Toymaker's Party (1985), Quicksilva Ltd.