|Grand Theft Auto IV (2008)||(Character Technical Director)|
|Grand Theft Auto V (2013)||(Global Lead Technical Artist)|
|Max Payne 3 (2012)||(Global Lead Technical Artist)|
|Grand Theft Auto: Episodes from Liberty City (2010)||(Character TD)|
|Red Dead Redemption (2010)||(Lead Technical Artist)|
|Grand Theft Auto IV: The Lost and Damned (2009)||(Character TD)|
|Grand Theft Auto: The Ballad of Gay Tony (2009)||(Character TD)|
|Grand Theft Auto IV (2008)||(Character TD)|
|Grand Theft Auto: Vice City Stories (2006)||(Character Rigging)|
|Grand Theft Auto: Liberty City Stories (2005)||(Additional Art )|
|Grand Theft Auto: San Andreas (Special Edition) (2005)||(Character Art)|
|Fightbox (2004)||(Warrior Artists)|
|Grand Theft Auto: San Andreas (2004)||(Character Art)|
|Colin McRae Rally 2.0 (2002)||(Additional Graphics)|
|Jim Henson's Bear in the Big Blue House (2002)||(Artist)|
|Super Bubble Pop (2002)||(Lead Artist)|
|Sven-Göran Eriksson's World Manager (2002)||(Artist)|
|Rayman 2 (2001)||(Artists)|
|Worms Blast (2002)||(Special Thanks to)|
|Serious Sam: The First Encounter (2001)||(Special Thanks)|
Rick Stirling was originally a hobby games artist working on mods, then started work at Ubisoft UK in 2001 and worked on several games, including Rayman 2 and Bear in the Big Blue House for the Gameboy Colour.
In June 2002, after the closure of the Oxford Ubisoft studio, Rick moved to Runecraft in Yorkshire, and worked on various games including Super Bubble Pop for the Gamecube, Xbox and PS2. The BBC reopened the defunct Runecraft studio with a reduced staff as Gamezlab where he worked on Fightbox and then [spooks] until the studio closed in July 2004.
After that Rick moved to Rockstar North, and briefly worked on the finishing touches of GTA: San Andreas.
Since then he has worked on GTA 4 and its Episodic content for Rockstar North, as well as the PSP/PS2 GTA Stories games developed at Rockstar Leeds.
Most recently he has been credited for work on Max Payne 3.
Last updated: Aug 05, 2012