Also Known As
- Andrew Firth
|Tony Hawk's American Wasteland (Collector... (2005)||(Development Team)|
|Tony Hawk's Proving Ground (2007)||(Additional Development by)|
|Tony Hawk's Underground 2: Remix (2005)||(THUG2 Development Team)|
|Tony Hawk's Underground 2 (2004)||(THUG2 Development Team )|
|Destiny (2014)||(Platform Engineering Lead)|
|Halo: Reach (2010)||(Engineering)|
|Tony Hawk: Shred (2010)||(Additional Engineering)|
|Tony Hawk's Project 8 (2006)||(Development Team)|
|Gun (2005)||(Development Team)|
|Drome Racers (2003)||(Programmers)|
|Firebugs (2002)||(Lead Coder)|
|Ducati World: Racing Challenge (2001)||(Tools)|
|Ducati World: Racing Challenge (2001)||(Front End)|
|Tony Hawk's Proving Ground (2007)||(Additional Development)|
|Nitrobike (2008)||(Special Thanks)|
|Guitar Hero III: Legends of Rock (2007)||(Additional Development by)|
|Gun: Showdown (2006)||(Development Team)|
|Tony Hawk's American Wasteland (2005)||(Development Team)|
|Tony Hawk's Underground 2 (2004)||(THUG2 Development Team)|
Andy Firth did a 3 year degree on Mathematical Computation at Loughborough University ('95-'98), England, completing a record final year project (95%) and being recognized officially by the Computer Science Dept who requested he return to do a doctorate. He decided that wasn't for him.
He started work in the games industry on June 25th 1998 at a little known developer called Attention to Detail where he spent 4.5 years working on PSX, DC, PS2 and GameCube on titles such as Ducati World, Firebugs and many canceled projects. He left by choice on 20th December 2002.
He moved on to Mucky Foot Productions to lead up their GameCube development in January 2003 working on Bulletproof Monk (canceled) and Punisher (canceled and later picked up by another company). He left Mucky Foot in October of 2003 when sadly the company went under, ATD also went into liquidation that year.
He then moved countries to Neversoft Entertainment (LA, California) in January 2004 to take over GameCube development of the popular Tony Hawk franchise and start preliminary work on Xenon (Xbox 360). He enjoyed developing a new engine for Neversoft during the next 3 years and worked on several iterations of Tony Hawk & also an original IP, GUN. He left Neversoft to move to cheaper/cooler climes in December of '06.
Firth moved to Chicago (very much cooler) and started work for EA Chicago on 18th December 2006 as an SE3.
EA closed the studio on 7th November 2007. After a brief stint at Day:1:Studios he then started up Robomodo with a group of ex-EA people. As Lead Architect he wrote a completely new engine for Tony Hawk: Ride.
Andy now works for Bungie up in Seattle on their new engine, towards the next big thing.
Last updated: Jun 02, 2010