|Tony Hawk's American Wasteland (Collector... (2005)||(Development Team)|
|Tony Hawk's Proving Ground (2007)||(Additional Development by)|
|Tony Hawk's Project 8 (2006)||(Development Team)|
|Gun (2005)||(Development Team)|
|Scribblenauts Unlimited (2012)||(Additional Art)|
|Tony Hawk's Proving Ground (2007)||(Additional Development)|
|Tony Hawk's Underground 2: Remix (2005)||(Neversoft Support)|
|Tony Hawk's Underground 2 (2004)||(Neversoft Support)|
|Gun: Showdown (2006)||(Development Team)|
Ari Bilow graduated from Art Center College of Design in 2004, cum laude, with a degree in industrial design. He immediately began working as a freelance conceptual artist and illustrator for a number of clients including Lego, Mattel, Rhythm & Hues, Pixel Magic, Design Studio Press, and Titan Productions until he took a full time concept artist position with Neversoft Entertainment.
At the time he was the only in-house concept artist at Neversoft and, working closely with the art director, was responsible for establishing the overall aesthetic tone of Gun which went on to be the most successful new franchise of 2005. Other Neversoft titles to which he is credited include Tony Hawk's American wasteland, Tony Hawk's Project 8, and Tony Hawk's Underground 2.
In 2007, he left Neversoft for Brain Zoo Studios where he currently heads the company's visual development department acting as studio art director. In his current position he has contributed to a number of AAA titles including Lost Planet, Mercenaries 2, Rogue Warrior, Tiberium, WWE, Lord of the Rings Online, and Lego Star Wars 3.
Last updated: Apr 01, 2008